The Age of Fighting sail vol 1 In the end, Napoleon lost his war with England. Triumphant against all the thrones of Europe, never could he penetrate the walls of oak that surrounded Albion to land an army and deliver the knockout blow. Discover the secrets of Britain's superior ship handling in the age of sail with Close Action. Some 25 scenarios, ranging...
Bloody Red Flag provides advanced & supplemental rules for the Close Action naval wargame. The supplemental rules are an integrated set designed to simulate tactical naval warfare in the late sail era in a more realistic manner than Close Action permits, but at the cost of some additional complexity. The primary change in Bloody Red Flag is the...
The British Navy at bay - part one Rebel Seas is the second volume in Mark Campbell's Close Action series. Its 20 scenarios cover naval actions in American waters during the American War of Independence. They range from one-on-one frigate actions to grand fleet engagements with over 20 ships of the line on each side. Each scenario contains the same level...
This pack includes 30 ship logs, including all the most commonly encountered ship types in Close Action, for the British and French navies from the period of 1775-1802. In addition, it includes 2 copies each of the new Close Action version 3.0 chart sheets--namely the light blue gunnery sheet, the dark blue gunnery sheet, the yellow critical hits tables...
This module provides 7 ready-to-use Scenarios for Close Action [CA] 3rd Edition. These scenarios are quicker to set up and play than those in other CA scenario books. The scenarios have been carefully selected from among the hundreds of actual battles from 1739 to 1815 to provide a set of interesting small actions; the first six can be played by no more...
Close Action is a realistic game system that recreates tactical naval combat during the wars of the French Revolution and Empire, better known as the Napoleonic era. Close Action is a simultaneous movement game. At the beginning of each game turn, all players plot their actions for that game turn on ship logs. The plots are then revealed and executed...
Lock and load! Assemble a team of convicts. Travel through deep space and eliminate monstrous threats to earn your freedom! Cloud Jumpers is an asymmetric turn-based combat strategy game set in an original deep space sci-fi landscape. In this "one vs. many" shooter, players will gather and manage resources, upgrade weapons and equipment, and play utility...
Played this is a child, so the game's objective is not remembered. It came with a fold out board a la Twister, though not as large. There were numbered/colored Glunk cards that were placed around the board in designated outlined locations. I only remember it being one of those frenetic games, as players raced to grab certain types of cards using the...
The Clutch is the first and only board game that will put you in the shoes of a basketball team Coach. As a Coach, your mission will be to select the most suitable players to build a highly competitive team that will face other Coaches. Understanding your team's strengths and weaknesses will be the key to success. You will make crucial decisions during...
The board game COACH, dedicated to the sport of American football, has been playtested for more than twenty years. The gameplay each turn is simple and intuitive: The player on offense chooses an Offensive Card, while the player on defense chooses a Defensive Card. They reveal the cards simultaneously, then consult the play table to determine the line of...
Coba is a cooperative strategy game that will take players to a mystical temple in search of hidden treasure. Each round, players will attempt to ascend the temple as a team by simultaneously playing their cards, and then resolving their actions in numerical order. Cards are not just used for actions and priorities, they also form the path that the players...
Softcover book with rules for science fiction tabletop encounters. No dice are ever used with these rules. The approach is that each weapon or tested action has what's called "The Solution". The Solution is a range of numbers from which each player chooses one of those numbers and writes it down on a piece of paper. In order to be successful, the attacking...