Kilimanjaro is a game that teaches about African and African-American history and traditions. It is a basic roll-and-move game with spaces that cause you to draw and read cards that are either informational and earn you points automatically, or players must answer the question to receive 5 points. At the beginning of the game you roll to determine your...
Somewhere out in space, a military research station was recently damaged by a storm. While the damage and debris could be repaired, to the researchers' horror a retired military weapon residing in storage, an armored drone programmed only for wiping out a population, was reactivated by a malfunction and began to brutally slaughter them one by one. As the...
Roll and move race game where you are travelling from Helsinki to Petsamo. You could either use train or motorcycle. There does not seem to be any difference between train and motorcycle, apart from few thematic mentions on the few cities. On your turn you roll a die and go forward that many spaces (cities). When you land on a city, you read from the list...
From Publishers website: Here's the Sitch… Dr. Drakken is trying to take over the world. It's up to Kim Possible, Ron Stoppable and Rufus to stop him. Unfortunately, Dr. Drakken has hired some of Kim's archenemies to guard his lair. Drakken also has traps and moving walls ready for KP and her friends. Be the first player to complete your mission card and...
Color and number recognition for the very young. The players roll and move around a track. When they reach a field with a color, they get a color token for their personal small board. When they reach a field with a nut, they get a nut. Two nuts can be exchanged for a color one doesn't have yet. On a picture field one has to search for an item (which is...
Kimaloé is the 3rd game from Gameworks Sàrl, after Animalia and Jamaica. As its two predecessors, it is a contract game, this time designed for the Swiss NGO Terre des Hommes and with Children's Rights as background theme. Kimaloé is a family-oriented game with a flavor of majority and a twist in the scoring system, each player having to manage two scoring...
Two children play hide and seek in the garden of the house. The first to find the other is the winner. A deducation game for two children. Each player takes a grid map of a garden, and play on either side of the screen. The gardens has a number of unique items in each column and row. Taking turns, each players rolls two dice. One die shows the number of...
The 15X15 board has squares with slots on each side. The four corners, start areas, are enclosed boxes with two exits each that hold your 4 pawns, one in each corner. The middle nine squares comprise a large box with four entrances. The goal of the game is to get all four of your pawns into the middle box (home). In front of each entrance are fences that...
The players start at their houses and have to visit certain destinations while minding the traffic rules, before returning home. The first player back home wins the game. Movement is determined by a die. After each players turn, the turntable under the game board is moved one step to create new traffic situations and to change the traffic Lights. If the...
Before the game begins, a postal manager is chosen from among the players; he leads the game, manages the cash register and delivers the postal items. Each player now pays 5 coins into the cash register and places his figure on number 1. Then each player rolls the die once and moves his figure forward. The postal manager shuffles all the postal items...