With many world-renowned Six Flags Theme Parks located across North America, there was temptation to make one SIX FLAGS-OPOLY edition that included all of the Company’s multiple attractions. It was decided, however, that developing a game version for each venue would create a much more personal souvenir. The decision proved to be solid, as sales were...
From the box: Four bionic men each claim to have Steve Austin's powers. Your job is to prove that you are the real Six Million Dollar Man. The computer spinner reads out your moves and gives you the power to handle assignments. You will take part in dangerous missions. Each assignment will make you stronger. The stronger you become the faster you will move...
This unpublished prototype board game was originally in Sid Sackson's game collection before it came into my possession. The game shows some similarities to Parker Brothers' Six Million Dollar Man game and may be a very early version of the game. The mechanics are more complex than the average children's roll-and-move game. Each player is dealt a hand of...
Wooden game of the Maxis line, specially designed with big pieces, easy to grab, to allow kids and elderlies to play together. Six up consists of a vertical wooden piece with six vertical tracks made of holes. Each player has six wooden tokens (red and blue). In turn, each player rolls a die and chooses a token to go up one of the tracks. If a token lands...
Trivia game about the nostalgic sixties. You can rediscover hippies, LSD, love beads and Vietnam. It is a simple trivia game that wasn't boxed. According to an article in IN THESE TIMES SEPT 26-OCT 2. 1984, there is a board with a Peace Sign Layout that includes limbos like the Free Clinic or the Establishment or hell, a.k.a. Vietnam. It is very difficult...
Players take the part of captains of cargo ships transporting merchandise over the North Sea during WWII. The board is perforated and placed over an undulated plastic landscape so that certain areas become shallow. For each of the four different orientations of the board there is a map depicting the shallow areas. Two patrol boats move randomly around the...
Sjörövarön ("Corsair Island") is a truly classic childrens game from Sweden, which was published by BRIO for a first time in the mid-1950's and sold for some 5-10 years. Later Joker (BRIO's board game division) would re-release the game in the early 1980's, followed by Alga in around 1985 (when Alga had been purchased by BRIO and replaced Joker as the...
vintage roll dice and move game from 1941; Players start at the coast of South America and "sails" west. The target is being the first to Sail to the Tonga Isles in one piece and find the great Pirate treasure, all the while avoiding bad weather, pirates, coral reefs and other dangers along the way. There is only one rather swirly route that takes you...
Travel through Denmark to become the first to reach the goal and thereby be declared the winner. But be carefull! Landing on an orange spot can be good or bad news for you (move to another place or wait some turns). If you land on a red place you take one of the 24 Chance cards, which is random and unforseen; it could be good - but it could also be bad!....
Travel from Aalborg to Copenhagen via Norway, Iceland, Scotland, Ireland, Wales, England, France, Spain, Italy, Greece, Austria, Belguim, Holland, Germany, Finland and Sweden. The first to reach the goal in Copenhagen wins. But be carefull! Landing on an orange spot can be good or bad news for you (move to another place or wait some turns). If you land on...
Travel from Rødby Havn to Copenhagen via Denmark, Norway, Finland and Sweden. The first to reach the goal in Copenhagen wins. But be carefull! Landing on an orange spot can be good or bad news for you (move to another place or wait some turns). If you land on a red place you take one of the 24 Chance cards. An exciting drive through all Scandinavia. Family...