Players assume the roles of Shrek, Princess Fiona, Donkey, or Puss in Boots and travel through Shrek's fairytale world. Each player tries to collect the 4 items (unique combinations of character, place and thing cards) needed to complete their Fairytale card. Movement through the fairytale world is by rolling a die. A player landing at a crossroad spins...
Oh no! Rumpelstiltskin has turned Far Far Away into a place you'd want to stay far, far away from! Help Shrek and his friends journey through the twisted, alternate reality and make it back to their real home in the swamp. Players take turns rolling the die and moving their characters clockwise around the board, trying to get all four characters home to...
Shrek and Donkey crosses the country to free Princess Fiona captured by the Dragon. The game takes place in two phases. In first phase players walk around the board to recover the weapons needed to face the dragon and to free the princess. In second phase they recover 6 objects (flowers, poems, balloons, etc..) to protect Fiona before reaching the top of...
Shunting Race Game by Chad Valley. The idea of the game is to move along the track by throws of the die. There is a turntable attached to the board which can send you off in different directions instead of to the finish line if you happen to land on it. Your objective it to reach your colored siding first. Game Contents 1 Game Board. 4 Counter's. 1 Die....
In this game, up to four teams are trying to get to the center of the board. The map is divided into levels, and as a player gets to the circular corners, they are allowed to move into a closer level to the center. Players that land on another one can be eliminated. The goal is to get a figure to the center of the map. There, the last four will fight for...
This is educational roll and move game about Sibelius, the most famous Finnish Composer. Players are rolling the dice and moving through places in Europe following the carrier of Sibelius. There are 28 places of interest and if players happen to stumble on them, then they must answer some questions. If the player knows the right answer, he/she might get...
Children's game intended to teach road safety, particularly for young cyclists. The board reflects a ride through town and ends where you started from. A dice is used for movement but has some choices if you are lucky. If you roll an arrow, you can advance up to 4 spaces. If you roll a card, you draw a card and another player asks you the question. If you...
Players are on vacation by car. They start with their pawn at the parking lot. They advance by roll of the dice. All players must go to one of the 6 vacation spaces and spend money there. At certain spaces, they can buy a card ("Ausweis") which will help against bad events (avoid paying money e.g.). Most important is the membership card of the ADAC. A...