This is a naval battle simulation between a German and an English fleet. Movement of the ships is determined depending of the ships class. A battleship for instance moves 3 spaces per turn whereas a light cruiser moves 4 spaces. The goal of the game is to destroy or cripple the enemy fleet. Hits are settled by rolling 3 dice and consulting a hit table. The...
Objective: be the first transporting 5 l sea cow milk (=Seekuhmilch)to hungry shark babies through the stormy sea Players take turns moving their pawns according to the number (0-4) rolled on a six-sided die, transporting milk. Board with 29 spaces has 4 'traps' which you should avoid - otherwise you'll loose your milk due to stormy weather and must start...
The players choose a game master (GM) who accepts the registrations, raffles the starting places, directs the races and manages the till. The tools required are: 4 cruiser yachts (A), 4 racing yachts (B), 1 escort steamer (C) for the game master, 1 black and 1 white die and a large number of tokens. It is at the discretion of the GM to organize races for...
Objective: be the first to pass finish line. Moving by turn/simple 'Roll and Move' game. Each player pays entry fee before starting. Drive through the board until you reach space 70. If you land on a marked space follow instructions. First gets all (prior agreed award). Remarks: Very similar to Motorrad-Rennen Even (non-matching) meeples were used. Likely...
A simple racing game for two players. Movement is determined by a six-sided die. The game consists of a board (showing a 37-space racing track), 4 player tokens and a die. Both players try to get their soapbox derby racer (i.e. one of their two player tokens) to the finish line first. Players take turns rolling the die. The player's first token (the racer)...
Live the adventure of the Seigneurs in New France. The game of SEIGNEURIES is based on a true historical situation, i.e. the difficulties French faced when settling in Canada. Prior knowledge of the historical context of the game is not necessary in order to play. In playing the game, you may arrive at a situation which is not in strict accordance with...