From Publisher: "Scooby and the gang are trapped in the creepy maze. The keys to the old wooden door are buried deep so it's up to the gang to do some digging. But watch out where you dig! The last thing you need is a zombie on your trail! Be the first to find the old key and escape the Maze of Mayhem . . . on a full belly of 'Scooby Snacks' of course!"...
From Publisher: "Scooby Doo and his friends have been zapped into a computer game and a most hair-raising adventure is about to begin: the Cyber Chase! Start off in the Science Lab and on your turn spin to see what will happen next. On your way, you need to overcome three different challenges. The Roman Coliseum, with its hungry lions, presents the first...
Scooby and the gang have come to investigate weird goings on in the Grimly Manor House up on Haunted Hill. The house is very ancient and inhabited by a ghostly phantom who roams the corridors throwing people he finds out of the house! A children's roll and move game with a motorized phantom who knocks the players out of the game is he catches them. The...
Game description from the publisher: Jinkies! Can you help the Mystery Inc. gang save the fun park from the spooky ghoul? Whoever figures out where the ghoul is hiding, wins! Kids will enjoy using the Ticket Cards to make their way around the game board trying to find the ghoul. As they move their favorite Scooby-Doo character mover around the board, they...
A game produced around 1980 by Milton Bradley, it was largely a standard children's roll-and-move game with a couple of twists: part of the board was a raised platform to give a 3D effect, and there was a lazy-susan under the game board that (when it worked correctly) would move pawns from one part of the board to another. The player pawns, like the cover...
The is a simple children's "track" game. The track starts at the bottom of the board near the Mystery Machine, continues inside a "castle", and has various instructions on certain spaces. The game also includes a spinner used to determine the number of spaces players can move. The board depicts tunnels and other "mysterious" places that a player may be...
Join Scooby-Doo and his friends on a clue seeking adventure! Spin the spinner and move your character along the path. If you land on the right space you get a clue token.....But, this special spinner has a monster at the other end and if it lands on a Gotcha! space—Look Out! One of the players is going to have to go for a ride. If it's you, you'll go...
Each player is dealt cards showing what ghosts he needs to capture. On a turn, the player spins the spinner to move across the board and follows the directions of the space landed on. If you land on a "Villain Space", you check to see if the ghost matches one of your cards. If it does, you capture it. There are also special "Light Up Ghosts" that you...
Spin the spinner and move up the path of the mystery mine. Along the way get clues about who is trying to keep you away. Eight exciting traps can get activated at any time, sending you flying back. The fall away bridge, the falling staircase, swinging gate, web flinger and more. Get to the top and reveal who the monster really is. Players take on the role...