Educational game that adults can play with kids two and up. The players take turns rolling a color die and moving to the next field in the respective color. There are three field colors with corresponding task types - trivia, construction (to be done with foam bricks) and fitness (in which the players have to do some physical exercise). When a player fails...
Hedgehogs are useful animals, but the fox is one of their natural enemies. They find shelter for themselves by rolling themselves together into a bowl. A highway with cars is a dangerous place for them. On land without bushes and hedges they cannot hide themselves. The players must try to keep the hedgehogs out of danger. The player who finishes his tour...
This game is intended for children Ages 4 and up. In turn, each player rolls the die and pulls their bear to the ring on the board of the corresponding color. The player hopes to pull other player's honey drops and playing pieces (bear) into the hole in the middle of the board. Pulling another bear into the hole scores the player whose turn it was honey...
Players each represent one of the 'little gourmands', a snail, frog, ladybug or mouse. Players move by throwing a three sided die unique to that creature. The object is to collect four food tokens of your color or black. If you pick the color of another player, they have the chance of 'winning' the food if they can guess which hand you are hiding it in....
A simple trivia game played on a map of the German State of Schleswig-Holstein. A long track winds around the State, starting in Hamburg and ending on the Isle of Sylt. Movement is decided by a die. There are four categories of questions: A = General knowledge K = Culture W = Economic P = Politics and History Obviously, all the 500 questions in the game...
An abstract game played on a 9x9 grid, in which players have to find their pieces and every player can move every piece. The game consists of a game board, 16 ear-shaped player's pieces, 12 joker cards and a standard six-sided die. On each side of the board there are four coloured spaces to which the ears have to be moved. Each player is assigned a colour...
Players play ravens and attempt to reach the castle while collecting as many magic stones as possible. One stone is in the field between the starting positions and the castle; it must be collected before the castle can be entered. When a raven first enters the castle it gets one magic stone. On subsequent turns the player rolls two dice to get zero to two...
In Schmidts Katze you want to be the cat who tracks down five mice before any of the other felines in the household. To set up the game, place seven of the mice tokens – each of which is different – in seven of the eight slots around the game board; place the eighth mouse on the edge of the box, which holds the game board inside it. Give each player a set...
The smuggler has to go from his Island hideout to the four harbors and back again to win the game. The four police boats try to capture the smuggler. Movement is determined by a die. A change of direction while moving is allowed. If the smuggler lands on a police boat, it has to return to one of the harbors for repair. If a police boat lands on the...
The game consists of a board, showing 30 different types of contraband goods, Gold, Cigarettes etc, each marked by a small picture and it's name. Each picture has a matching tile, which is placed face down over it. Players each receive a number of chips and then take two or three (depending on the number of players), of the tiles for themselves, announcing...
In a colorful fantasy setting, players try to escape from the Schmunzelmonster (a tentacled alien monster). Each player has 4 Schlammhüpfers ('mud hoppers', the pawns), who try to escape from getting eaten by the Schmunzelmonster by throwing 2 dice. The first die determines if players get to move their Schlammhüpfers or the Schmunzelmonster (⅔ chance). The...