Brocken is the second of a trilogy of games from the Japanese group ᚫ ᚱ ᛏ ᛖ ᛗ ᛁ ᛋ ᛁ ᚫ (Artemisia), which centre around the Witches' Sabbath, Walpurgis Night. Brocken is the highest peak in the Harz mountains in northern Germany. In folklore, it was the gathering place for witches to celebrate their rites (Goethe writes of it in his work Faust). In this...
A tactical game for 2-5 players, with the aim of rolling the highest possible scores for your own (secret) rabbits. The starting player rolls all the dice, then takes one of the dice and places it on a free rabbit figure. Then he rolls the remaining dice and takes another dice, which he places on another rabbit. This is repeated 4 times until each rabbit...
This expansion adds a new Corporation to fight against and a powerful CEO. Ebbwall is one of the key corporations responsible for bot subjugation. With their premiere training facilities, this private defense contractor ships highly-trained guards to other corporations around the world. This expansion adds 3 new neoprene rooms, 1 thread card, 8 mission...
Have you ever wanted to skip to the part of the evening when everyone starts revealing the hilariously weird things they’ve thought and done? The game consists of 300 question cards that were carefully devised to help you uncover the hilarious inner thoughts, secrets and stories that your friends never even knew they were keeping from you. The game dice...
Catacombs Red Box is an expansion for Catacombs 3E that allows the game to be played in a fully co-op fashion. This includes support for solo play. The expansion also adds new heroes, monsters, Catacomb Lords, and items for Catacombs 3E. It also adds new content for Catacombs & Castles 2E. The set includes custom dice and a new obstacle for use in either...
Battlefields is a tactical combat game between two armies of heroes from the Catacombs universe. First, players spend points to draft their army of heroes, then they place their chosen heroes on the hex-based neoprene playmat. Different heroes have different movement rates and attacks. Combat is resolved by either dexterity (dice flicking) or non-dexterity...