Shaktis: Mind the Plot is a 2-player strategic board game where nature, mysticism, and metaphysics intertwine in an enchanted forest of botanical secrets and contemplative insight. As players, you are seekers—cultivating your own garden plots by placing Seedstones with intention and guiding your choices through the wisdom of Yaksis, mysterious guardians of...
Shape Cycle is a quick but thinky card-drafting game where players compete to create the most efficient chains of interconnected shapes. Each player's cards are not only connected to themselves, but also to the cards of every other player, creating a thought provoking puzzle that requires constant adaptation to opponents' strategies. Combining quick...
Shiner utilizes stylized art deco illustrations to immerse you into the world of 1929's moonshining under world. Players draft, steal, and swap their cards around the table to try and build the best 5 card moonshining operation possible, or grab the feds to turn rat and raid your opponents. The first player to score 50 points across the rounds wins the...
Shopping War in a nutshell Up to 4 valorous and goofy Shoppers: - strolling around a lively and colourful shopping center (unfortunately not during a sales period); - aiming for the best Shop items, Weapons and Mates (you need Vegetables, but also a Bazooka); - creating powerful and bizarre Combos (ever tried to make friendship with a Wooden Washing...
Sibling is a game of creating larger groups of pieces on the board. Except for the first move, players place two pieces at a time. These two must be on the same line on the board. When no more pieces can be placed, the second largest groups are compared to each other and the owner of the larger group wins. Therefore, you need to grow your two large groups...
SideLinks is a word association game all about conceptually connecting words found on adjacent cards. It can be described simply as a cross between Scrabble and Dominoes but with words. The game contains 140 cards with 560 English words. Each card has four family-friendly words (one per edge) and a point value between 1 and 5. 1-point cards have words with...
Our castle is under siege by an army of demons. You must save as many peasants as possible before the demons demolish the walls and finish them off. Activate the towers to attack from the corners of the board. Use the precision of the best archers. Plan strategies to make profit later on. Use the evacuation plans to evacuate peasants and fight extra...
In Sierra, players travel in groups of two or three on the trails of the Andes — but not everyone wants to see the same things! Over the course of eight or nine rounds, players compose the landscape they discover. The aim is to score the most points by following your objectives, while respecting those of your fellow walkers. Will you win alone or as a...
Signum is a drawless connection game for the hexhex board in the vein of Global Connection, but without markings on the board or an initial position. Play: Players take turns placing one stone of their color on any empty hex. Goal: When the board is full, the game is over and the player with the higher score is the winner. Scoring: Each stone is worth 1...
A game in which the object is to connect opposing edges of the board with your pieces, like Hex. On each turn, the player places their piece in the outer area, and then another piece in the inner area as if it launches from the outer one just placed. Only if the piece placed in the outer area is adjacent to other pieces or their rows, the second piece can...
Introduction:Slicron (from Scottish Gaelic: slighean a' crìonadh, meaning "shrinking paths") is a drawless self-stalemate game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended board size is 5 cells per side, but boards of 4 and 6 are also valid. Each player has access to a sufficient...
In this puzzle game, players must align their four marbles in a straight to win. Each turn, the participants must perform two actions among the following five: Place a tile Move a tile Place a marble Move a marble Place a barricade The game ends as soon as a player manages to align their four marbles in a straight uninterrupted line (without a barricade...