Players create personal fantasy Family tree using the powers of your faction DNA. At the beginning, choose your factions that will give you unique powers. Choose a couple of secret score cards objectives. Each turn, choose two adjacent cards from the Public Market and add them to the growing Genealogy Tree you create: producing as many descendants as...
Existance the card game is a set collection game of people with jobs and what they can afford. A 2 to 6 player game with a deck of 88 cards of jobs, people, houses, cars, assets, pets and kids. Find the best combination of cards to make up your best existence. Each player receives 8 cards and by making deals and stealing cards the player must get the first...
Depart on an expedition around the world! Discover unusual and unexplored places, new cultures, new exotic animals, and sumptuous landscapes! Three different expeditions depart from Northern Europe, but each player participates in all three expeditions, trying to influence their progress in order to achieve their own objectives and score victory points. An...
You demonstrated your talent as a master of the ancient minotaur art of dungeon-crafting. Master Hortgully now tasks you with defending your dungeon and training a dangerous boss monster. Defeat the invading heroes, level up your monster, and prove your skill as a Master Architect. Stonespine Architects: Invasion is an expansion to the critically acclaimed...
The aim of the game is to construct a forest together before the witch casts his spells and cages all the animals. The game is played in turns and the players develop strategies together to ensure that the witch does not win the game. If a player manages to form the full forest, all the animals are automatically freed and the fairy and the animals win the...
In Farewell, you play as a mystical ferry-dragon navigating the ocean of the deceased, seeking lost spirits and guiding them to their final resting places. Each spirit’s requirement is unique, requiring thoughtful decisions and strategic moves. The game unfolds over two main phases: Drafting phase, where you assemble your decks, and Journey phase, where...
Three old men and a small child all sit around a small duck pond, tossing breadcrumbs into the water. With each ripple from a crumb, ducks race toward the new treat. (They never actually get the snack, due to the wily fish just below the surface, but it doesn't dissuade them from trying!) Passersby watch the scene for a moment, then smile, charmed by these...
When bees are creating honeycomb, they connect their legs together to form a chain, called a festoon. In this game, players compete the be the first to form a festoon. Players take turns placing hexagonal bee tiles adjacent to the other tiles on the table one at a time. The first player who places four bees in a straight line wins. As players create...
Finta is a drawless connection game for two players: Red and Blue. It is played on a square grid of dots arranged in rows and columns. The dots on the first and last rows are connected to their neighbors on the same row with horizontal red lines, and the dots on the first and last columns are connected to their neighbors on the same column with vertical...
Introduction:Fiodar (from Old Irish: Fhíodair, meaning "weaver") is a territorial game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board with triangles. It can be played on a 7–sized board for long games or a 5–sized board for short games. Each player has access to a sufficient supply of...
Flicker is a connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. Black plays first, then turns alternate. On your turn, place a stone of your color on an empty point or...
Flip Four is a set of four games, all of which are played with 49 of the cards from a standard deck, placed in a 7x7 grid. They also share the central mechanism, which is turning over a card which is in the same row or column as a card of the same suit or rank. In Matchline a token moves to a matching card and then the previous card is flipped. The goal is...