Escabel is a drawless connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. DefinitionsA stack is a set of one or more pieces piled onto each other on the same point. The...
The players take on the role of characters transported to a world of monsters and confusion. Each is trying to find a path out of Horrorwood, to a Portal that leads back home. As they move through the landscape, they explore, encounter nefarious creatures (or pass them by through shortcuts) to find a way out! The "game board" is an array of 48 square cards...
Introduction:Esgrad (from Scottish Gaelic: Sgaradh, meaning "partition") is a drawless game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board with triangles. The recommended board size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of...
Estate is a connection game using a hexagonal board. The board is divided into five concentric areas, each with a different value. Each player allocates their income points to each area and places their pieces on the board, as if they were buying lots. The winner is the first player to connect two opposing sides with only their own pieces. —description...
Introducing Etymology: The Card Game - where the Game Master reads a Greek or Latin root, and players must explain its meaning and give example words derived from it. Challenge your friends, learn together, and have a blast with this educational and entertaining game! Educational and Fun Etymology: The Card Game turns homework into a game, combining...
Version 1.5 of EVA Engine represents a significant evolution of the core game. Think of it as a refined and enhanced experience, building upon the foundations of the original while introducing key improvements and additions. In essence, EVA Engine 1.5 is the definitive way to experience the game. One of the most noticeable changes is the updated rule set....
Players create personal fantasy Family tree using the powers of your faction DNA. At the beginning, choose your factions that will give you unique powers. Choose a couple of secret score cards objectives. Each turn, choose two adjacent cards from the Public Market and add them to the growing Genealogy Tree you create: producing as many descendants as...
Existance the card game is a set collection game of people with jobs and what they can afford. A 2 to 6 player game with a deck of 88 cards of jobs, people, houses, cars, assets, pets and kids. Find the best combination of cards to make up your best existence. Each player receives 8 cards and by making deals and stealing cards the player must get the first...
Depart on an expedition around the world! Discover unusual and unexplored places, new cultures, new exotic animals, and sumptuous landscapes! Three different expeditions depart from Northern Europe, but each player participates in all three expeditions, trying to influence their progress in order to achieve their own objectives and score victory points. An...
You demonstrated your talent as a master of the ancient minotaur art of dungeon-crafting. Master Hortgully now tasks you with defending your dungeon and training a dangerous boss monster. Defeat the invading heroes, level up your monster, and prove your skill as a Master Architect. Stonespine Architects: Invasion is an expansion to the critically acclaimed...
The aim of the game is to construct a forest together before the witch casts his spells and cages all the animals. The game is played in turns and the players develop strategies together to ensure that the witch does not win the game. If a player manages to form the full forest, all the animals are automatically freed and the fairy and the animals win the...
In Farewell, you play as a mystical ferry-dragon navigating the ocean of the deceased, seeking lost spirits and guiding them to their final resting places. Each spirit’s requirement is unique, requiring thoughtful decisions and strategic moves. The game unfolds over two main phases: Drafting phase, where you assemble your decks, and Journey phase, where...