From the publisher: You asked for it (didn't you?), and now it's here (well, almost). Packing with forty professionally printed, and glaringly-glossy pages (including cover) and filled with World at War wisdom, the World at War: Gamer's Guide is on pre-order. You'll find a preview of the upcoming World at War boxed game, World at War: Blood and Bridges....
World at War Compendium Vol. 1 is over 100 pages jam-packed with World at War scenarios, analysis and articles, new maps and 88 die-cut counters. The World At War Compendium Vol. 1 includes every World at War scenario and most World at War articles published in the first seven issues of Line of Fire. Additionally the Compendium includes over 30 pages of...
The World At War Compendium Vol. 2 is packed with over 85 full-color pages of World at War content! Based on the Line of Fire material from issues #8 through #13, this iteration of the Compendium includes a tankful of scenarios—over 30! It also contains the continued history of World War III as it happened, battle reports, articles, Jeff Schulte’s clever...
World at War: The Untold Stories recounts the struggle of Warsaw Pact and NATO allies previously not covered in World at War modules. Included are the battles of the Canadians, East Germans, Poles, Dutch and Belgians as each fought desperately to survive in the opening days of the war that ended all wars. Command new forces and equipment, such as the...
From the website... "The Soviets have broken through the NATO line in West Germany, and the West German, British, and Americans are in full retreat. They approach the French border, hoping for aid, praying for sanctuary, but the AMX-30 tanks on the far side of the border fire, their shells ripping into the approaching NATO troops. Thus starts another...
From the LnLP webpage... "World at War seems to have everything. There are Cubans with SU-100s, South Africans with Oliphants, French AMX B-2s, T-80s with different armor factors, and a designer who seemingly ignores logic, but there is one thing that World at War is missing. That one thing is LOTS of American tanks. Into the Breach cures that. This...
The nukes have flown, and darkness has spread across the globe. Yet the missiles didn’t bring the apocalypse many had predicted. Rather than total, the exchange of nuclear-tipped missiles was limited. Rather than complete, the destruction was merely crippling. Now the war continues, fought with a strange mixture of equipment—some of it more suited to a...
In late July of 1985, two months before the dramatic events depicted in America Conquered, a brief but bloody and consequential war was fought: The Texan War of Independence. It marked the first time in 120 years, since the Civil War, that Americans took up arms against each other. The circumstances were desperate. The United States had been struck by...
Designed to be a perfect mix of the aesthetically appealing but short strategy war-games with the more realistic, longer, and difficult conflict simulations. World War II: The Struggle for Europe and Asia contains a truly unique and challenging game system. Play tested for more than 10 years, the game is a labor of love for its designers and artists that...
Welcome to Would Be Aces, a solitaire wargame where you command a flight of P-47 Thunderbolts on missions to destroy various enemy ground forces. As your pilots fly their planes across the Western European landscape they will encounter enemy ground forces, enemy aircraft, obstacles, good fortune and crippling bad luck at every turn as you try to reach the...
XXI, a solitaire game set in 1943 that challenges the player (acting as both Speer and Dönitz) to organize and complete construction of a fleet (or at least “enough”) of the new German Type XXI submarine. However this new sub is far larger, more complex and more expensive, and requires much more manpower and scarce resources than previous submarines. Just...