Sumigi is a fast, strategic card game that turns addition into an exciting race of logic, memory, and tactical disruption. Players work with blue Addend cards and red Sum cards. On each turn, they decide whether to declare a valid mathematical set, disrupt an opponent with an attack card, or draw to strengthen their hand. The core of the game revolves...
Sumo Fight is a game for 1-4 players featuring 16 Sumo Wrestlers, each with their own unique 7 card deck of Sumo Action cards. The cards drive the action on the Dohyo game board where the Sumo Wrestler game Pieces interact in a contest to jettison one another from the Dohyo or to throw one another down onto the clay. Sumo Fight offers a variety of ways to...
Introduction:Sundraval (from Gothic: Sundrawald, meaning "separated territory") is a drawless game for two players: White and Black. It is played on the intersections (points) of an initially empty hexagonal board. The recommended size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones of...
Sunspot is a loop-forming game played on a regular hexagonal board by placing and flipping stones. The game is guaranteed to end with a winning loop. The recommended board size is 5 or larger. The pie rule may be used for balance. GoalForm a loop of your stones around at least one enemy stone or empty site. Definitions Edge stone: a stone on the board...
The classic tabletop game of giant monster action is reimagined and renovated with an all new robust kaiju creation system and gameplay options. Kaiju Attack is the core set (1st Volume) in the all new Super Giant Monster Showdown series of expanding sets. This base game includes enough Bio Cards, Physical Modifier Cards, Power Cards and Powersource Cards...
A combination of Tetris, rummy, Sim City, and dominos. Buy properties and build your business empire. But make sure all your suppliers are linked, or it can all fall apart. You can play a solo game, or competing against others, or play co-op. There are over 200 cards with over 150 of those being unique. Each player starts with a main office and a family...
A one- or two-player card-based wargame. There is always one common element between adjacent cards, and when you put them together, the connected elements activate each other. As you collect these cards in your hand, you combine them to form units to fight for the 11 frontline cards of the two armies lined up in one dimension. The cards in your hand, when...
IntroductionSwack is a finite territory game for two players: Black and White. It is played on the spaces (squares) of a square board of any size. At the start of the game, all squares of the board are covered with black and white pieces in a checkered pattern. On odd-sized boards, the center square is occupied by White. Additionally, each player must have...
SWAT: First Response is a solo theme-heavy reprogrammable card tactics management puzzle game, with memory elements. Move around a 10 room criminal hideout, using tactics cards that are revealed each turn to 'MOVE', 'PEEK', 'SEARCH' or 'SHOOT'. Every turn, the player reveals the left most facedown tactics card. After the first round, the player now has the...
Tabik is a finite territory game for two players: Black and White. It is played on an initially empty square board. Both players must have shared access to a sufficient number of black stones, white stones and rods. Stones are square-shaped and placed on the spaces (squares) of the board. Rods are as long as stones are wide and placed on the edge segments...
TacTile is an engine building abstract strategy game where you move pawns on a board to trigger bonus actions from your tableau of cards. Your goal is to cross the modular 4 color board and score both your pawns in your opponents home first. • As you advance across the board you can gain resources and buy colorful action cards. • Action cards are...
In Taluva, players attempt to successfully settle a South Sea island slowly emerging from the ocean waters as volcano after volcano erupts. Each turn, players decide to either have a new volcano erupt along the shore, increasing the size of the island, or to have an existing volcano erupt again, increasing the height of the land around it (and possibly...