Morphos is a connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. Black plays first, then turns alternate. On your turn, place a stone of your color on an empty point or...
Morphid is a two-player connection game played on the spaces of a triangular grid of triangles. On your turn, place a stone of your color on an empty space or replace a weak enemy stone with a friendly stone. A stone is weak if it occupies one of the two central spaces in a four-cell rhomboid and the other three spaces in it are occupied by stones of the...
Multigi is a fast, strategic card game that turns multiplication into an exciting race of logic, memory, and tactical disruption. Players work with blue Factor cards and red Product cards. On each turn, they decide whether to declare a valid mathematical set, disrupt an opponent with an attack card, or draw to strengthen their hand. The core of the game...
The safari explorers are getting ready to race through the park and see all the safari animals! But they better be quick! The sun is setting soon, and they won't be able to see any of the animals in the dark! Help them race down the path and spot all the animals before the sun sets. Players will play cards from their hand to move one of the explorers on...
A 2-player territorial game. Materials A hex board having 6 hexes to a side and a supply of White and Black stones Setup Each player has an allocated color (Black or White). The board is initially empty. Using ABBAAB turn order. Black places a stone in an empty cell. Then White places two stones and then Black does the same; finally, White places the last...
Introduction:Nadraz (from Proto-Germanic: nadraz, meaning “snake”) is a drawless unification game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 10 cells per side, where the edge cells are darker. Boards of size 6 or 14 are also valid. Each player has access to a single set...
1 x Champion Barbarian Card 1 x Rules Card This promo provides three ways to increase the difficulty for Legacy of Yu: After setting up the game, add the new Champion Barbarian Card by placing it roughly in the middle of the Barbarian Draw Pile. He requires 4 Workers of a single colour to be defeated. Destroy 2 Townsfolk Cards from the top of your Ready...
Nakatta is a drawless connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. Hard corners and naked attachments are illegal 2×2 patterns. A hard corner is made up of two...
Natal Seas is an ocean themed, dynamic-territorial game played on the cells ('waters') of a hexagonal grid in the shape of the Pacific Ocean. Each piece abstractly represents a pod of Orcas or Humpback whales.' The goal is to add and move your pods until the other player's pods are permanently excluded from over half the waters of the board. To start, one...
From the Kickstarter page Big Box Edition (includes modules 1-5) Includes Nature base game PLUS: - Alternative Art Promo Pack (10 cards) - Nature Promo Pack (11 cards) - Elephant Graveyard mini-module - 5-6 player components - Module 1: Flight PLUS 8-card Promo Pack - Module 2: Jurassic PLUS 8-card Promo Pack - Module 3: Natural Disasters PLUS 2-card Promo...
Necklace is a drawless connection game for two players: Red and Blue. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored red; the left and right edges are colored blue. A crosscut is a 2×2 area containing two diagonally adjacent red stones and two diagonally adjacent blue...
In this cat-themed variant on Go, players attempt to capture territory with cat-shaped pieces that take up 1, 2, 3 or 4 grid squares. Each cat also faces a certain direction, and may not be placed making eye contact with another cat (they would fight) or looking directly off the edge of the board (cats like to know what's going on). They also may never...