In Zwergendorf, the dwarf draft and draw game by Rita Modl, you create your own little dwarf village. To do this, you draw cards with resources and draw them into your plan. You have to be careful not to miscalculate because the dwarves cleverly build all kinds of useful things for their village from each resource during the production phases. For every...
1000 Blank White Cards is a public domain card game, which allows the players to make the cards during the course of the game. There are no initial rules, and while there may be conventions among certain groups of players, it is in the spirit of the game to spite and denounce these conventions, as well as to adhere to them religiously. Card Content Cards...
Ever find yourself stuck somewhere where you'd kill for something to do for a couple of hours. How many games of Tic-Tac-toe can you play? This book gives rules and example games for one hundred games. There are a few old favorites. Some are board game adaptations for the paper and pencil world, and there a many new creations by the author. The book has 10...
One of the most complete books about paper and pencil games in the world. It contains 101 games among traditional, less known and totally original ones, all to be played with just paper and pencils. Featuring contributions by renown game designers as Spartaco Albertarelli, Domenico Di Giorgio, Alessandro Gatti, Dan Glimne, Beppi Menozzi, Paolo Mori, Water...
You have the treasure in your hands. Now you need to escape! This is a solo print-and-play game where you play as an adventurer trying to escape a dungeon. But both Time and a wide array of Creatures are not on your side! Equipped with a set of 7 dice, a pencil, and an eraser you will attempt your escape. On each turn, depending on the roll of dice, you...
An assortment of 12 Christmas-themed games. Most are party-type games of one sort or other. They are Christmas Pairs- a basic memory matching game using a deck of cards with Christmas themed illustrations Festive Guesses- a musical game where players try to guess a Christmas song while someone is humming it on a Kazoo Santa's Letters- Player try to come up...
Will you take off from your planet before the supernova? In 12 Parsecs, players simultaneously use rolled dice to build their ships, train cadets, and gather fuel. On your turn, three dice are rolled. Two are used to form two numbers, which fill in spaces on ships to build them, although the numbers must ultimately fit in ascending order. The unused die is...
13 Sheep is a quick roll-and-write game for one or more players. By drawing fences, players try to protect as many sheep as possible before the wolf comes. Each turn, players roll a die and draw a matching fence on the map. The game can last for 7 to 10 rounds, depending on the result of the die roll in the last 3 rounds. At the end of the game, each...
14 Days is a 2-player simple resource and disaster management game with a roleplaying soul, in which two characters who suffer from migraines try to juggle work, relationships, hobbies, and self-care while navigating the spiky migraine minefield. At the start of your turn, you schedule your day on a board styled as a day-planner, placing discs on three...
This is a one page, ultra-portable, black and white solitaire game. You assume the role of a small party of conquistadors trying to reach the Atlantic Ocean after a failed expedition deep in the New World. This game is limited to 42 turns and each turn consists of phases such as Map Making, Exploring, and Hunting where a handful of dice are allocated in a...
Steffen Benndorf, designer of the 2009 release Würfel Express, is back with another dicey design, this time from Schmidt Spiele as part of its new line of dice games Each round in Fiese 15, a new target card is revealed showing six differently colored dice that sum to 15. On a turn, a player rolls all six dice, then sets aside any dice that have a value...
Description from the publisher: This is the second of the xx72 small-form print and play games (1572: The Lost Expedition is the first). This is a one page, ultra-portable, black and white solitaire game. You assume the role of a small shipwrecked crew trying to reach the Indies after a failed expedition deep in the South Pacific. This game uses a worker...