Tsushima is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Tsushima. Scenarios include: Tsushima Tsushima (variant) Britain vs. Germany or France...
Tudor Bond is a connection game, somewhat similar to Hex, where the players try to connect their sides of the board by placing a line of their pieces. The board is a pattern of long and short rectangles based on the Tudor Bond brickwork pattern. Tudor Bond was published as a pen and pencil game in the May 2009 issue of Games magazine. The rules are: One...
Tudor Trail is a solo roll & write board game with a Tudor theme. As you follow the timeline from the reign of King Henry VII to the final years of Queen Elizabeth I you will attempt to stop rebellions, destroy the Spanish armada, and keep your closest rivals from the English throne. Each turn you will roll the 8 dice, choosing one pair to advance on the...
Turn of Phrase is an adult-themed drawing game that revolves around popular phrases. These phrases are split into two decks. An angel deck (with clean phrases) and a devil deck (with adult phrases). Each team selects an artist. One artist picks up the top card from each deck, chooses one, and shares it with the other artists, who start drawing the phrase...
A book of new rules, features and scenarios for Tusk, the mammoth hunting game from Irregular Miniatures. This set contains a number of additions to the basic Stone Age/Dinosaur version of the rules, as well as a greatly expanded section for "alternative history" games throughout historic time. With this booklet Tusk can truly be said to cover the period...
A basic dictionary game. Players create definitions to words and try to determine which is the real answer. Choosing the correct definition gets a player 2 points, having a player's definition chosen gets 1 point, and the card reader gets 3 points if nobody chooses the real definition. Points are tallied and the winner is the one with the most points at...
Each player in Twenty One receives a different score sheet at the start of the game; each sheet has five horizontal rows with six colored dice pictured in each row, and while the numbers are identical in each of the rows on each sheet, the arrangement of colors differs. To score points, a player needs to fill these dice with numbers, but they have to fill...
The Game of Quotas, Fate, and Survival — now on your table. In this physical, print-and-play edition, players face each other in a tense battle of 21, spiced up by the twisted powers of Trump Cards. How It Works Best 3 out of 5 rounds. Use any standard 52-card deck (or print the provided regular deck if you prefer). At the start of each round, both players...
The world is in turmoil! THE SORCERER discovered a spell that will destroy the world in 21 turns! YOU as a hero need to defeat the sorcerer! Good luck hero! This is a solo fantasy adventure game where you become the unfortunate hero that needs to defeat the sorcerer who wants to destroy the world within 21 turns. You need to battle as many monsters as...
A new faction card available as a free "Print & Play" version. Just print it and cut it out. Council Patronage Setup: On Navigation, claim the Mecatol Rex system and explore each system adjacent to it. Do not write your name on the Mecatol Rex sheet. Once per strategy event, you can spend 2 Votes as 1 Trade Good. Tribunii (Faction Asset) Draw 1 tribune...
This supplement for Four Against Darkness - Expanded Edition introduces additional tiles for caverns and fungal grottoes: natural chambers and tunnels with special rules. It includes two short adventures: Truffle Kerfuffle (a fungus gathering mission) and Underground Chicken Run (a diplomatic mission among morlocks). Also included, two long treasure tables...
You are a planet. You became self-aware about twenty minutes ago. Five minutes ago, you discovered that you have the power to manipulate the environments of your surface. Three minutes ago, you managed to create life out of the very elements. Needless to say, these developments shocked and impressed the sentient life forms that had been forming tribes all...