A roll and write solo game about surviving in the arctic. Create a fisherman community in the arctic that in order to survive has to adapt to the roll of the dice. Every turn you roll 5 dice, create 2 groups of 2 dice with the remaining die becoming the scoring dice. For every group of dice you have to draw on the coordinates given by the dice, and then...
The Axis invasion of the Soviet Union in June 1941 had the goal of ending the war in one massive quick campaign. They believed Leningrad, Moscow and southern Russia could be occupied within four to six months, bringing the war to a close, thus altering the course of World War II. In December 1941, the harsh Russian winter ended the campaign with the Axis...
A new wrinkle on the same game. The European map has the same rules as the USA map, but the differences in geography create a different feel and strategy. There are fewer connections on the European map (70 lines for 39 countries vs 89 lines for 41 states). However, it is easier to get from one side of the map to the other on the Europe side. The max...
Fight a titan, wage a war of conquest, have a drawing contest using only dots, or just try to build better words than your friends - all in the palm of your hand. One Card Wonders is a library of single-card games that covers a wide range of genres and mechanisms, including area control, dexterity, hidden movement, abstract, racing, pattern recognition...
What once was rain has turned to icy sleet, running down your cheeks, the back of your neck. Your hair is wet and sticks to your skin, chilling you further against the late October night. Your feet feel frozen standing in the cold mud of the woods. You know you need to find shelter quickly or you’ll certainly die of exposure. Unfortunately, your old...
One-Page Bulge is an Operational level board-wargame created by Steve Jackson as an attempt to produce a workable simulation of the World War II "Battle of the Bulge" with only an A4 side of rules. The game comes in the micro-game format (basically a plastic box approx 10cm x 20cm x 1cm), with a single sheet of glossy paper about A3, including the map and...
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, It has always been rumored that there are tunnels running under the campus of Miskatonic University. Long have students and faculty alike speculated about the strange possibility that these tunnels exist--and yet no one has ever proven their existence....
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, It seems I am forced, once again, to call upon you for your services. I hate to draw you away from the much-needed rest you are getting since our last encounter on the campus of Miskatonic University--but this is a matter of life and death. I have it on...
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, Since last we met, I’ve discovered something even worse than we ever imagined. The cult we pushed out of the Miskatonic University campus, the ones we thought we wiped out from the tunnels of the Black Cave, have found a new home in Arkham Woods. This...