Mineway is a finite game built around sequences of line-of-sight connections (reminiscent of Sid Sackson's Network) but replacing the usual connection of opposite edges with a radial connection between the center and the board perimeter. However, this is not a connection game, since both players already begin with several complete connections. The...
A 32-card flip and write civilization building game created by mor!_boardgame. Each player becomes the leader of a civilization and aims to make their civilization the most prosperous. Use limited resources efficiently, care for nature, develop your economy, interact with other countries, and engage in warfare to leave a lasting legacy of your...
A Yahtzee like game where there are 5 hollow, transparent, six-sided dice. Within each is another smaller die. You get three rolls and get to keep any number of dice on each roll, just like Yahtzee. You then score based on 13 categories. Categories are Ones, Twos, Threes, Fours, Fives, Sixes, Odds, Evens, Lo In/Hi Out, Hi In/Lo Out, Lucky 7-11, One Away...
Game board contains six mini golf courts. Players may add various obstacles on them, therefore players create looks of the court on they own. Variations are countless. Player choose one of five cards, and rolls the dice. Number on dice is increased or reduced depending on chosen card. Ball is moved to hole directly or by bouncing of the edge. The less...
This is the highlight of the game. A Euro game that is 10cm square and fits on a single notepad. An hour-long civilization development simulation game, now available on a notepad. A game of choice, interaction and dilemma. A pocket-sized travel companion that doesn't use pieces or dice. Solo play is also available. Each player's civilization is made up of...
"A relatively abstract game but still intensely exciting form of Motocross." - from the rules. Players roll dice to create their rider by comparing each roll to the Preparation Chart. 5 rolls are needed per rider, giving him Basic Speed, Skill Rating, Block Ability, Control Rating and Stamina Factor. These five abilities are tested at different times...
A standalone expansion for Mutabo with 100 new cards for 90.000 new "stories". The box comes without the pencils and the paper. Players who want to play it independently of the original game will have to supply these. The game has two sets of cards, one card type with six subjects and the other type with six verbs and objects. Players draw one card of each...
The Mini Quest game is a simple fantasy game for 2 to 3 players. The player becomes a hero, and travels around Seapootland, gaining loot to standing against THE BOSS! The game is a hex-and-counter style game, where you move around the board solving quests and killing monsters. However, the boss monster, called THE BOSS, will terrorize Seapootland after a...
You stand in an empty field and survey the land around. “This will be Mini Town!” you announce to the birds dramatically. As self-elected mayor, it’s your job to oversee development of the new town. Build your infrastructure and services to best serve the community and, of course, to gain the most points! Mini Town is a family game for any number of...
Minitaur is a solo roll-and-write game where players must navigate a maze, retrieve a ball of red wool, and return to the entrance while avoiding the fearsome Minitaur. Equipped with just a pencil, an eraser, and three six-sided dice, players will draw their path through the labrynth, carefully planning their moves while the Minitaur relentlessly pursues...
An Adventure Puzzle Game for QR Codes. This is a single-player game that uses a set of rules built around movement within QR codes. You are an adventurer in a maze and must escape with the treasure while avoiding the minoqaur. You enter the maze at the open spaces next to the corner-squares on the QR code. A sword, a key, and a cloak are drawn in each of...