A tactical level simulation of hypothetical combat between NATO and Soviet troops in Germany in the 1980's. Part of the MechWar 2 series, which also includes Suez to Golan. Includes 800 counters, two large unmounted maps, and standard MechWar 2 and exclusive Red Star/White Star rulebooks with 12 scenarios. The MechWar 2 rulebook includes an essay...
Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash. Scale: Each hex represents 200 meters from side to...
Median is a fast-paced, exciting party game that will have you and your friends laughing, guessing, and strategizing your way to victory! In each round, one player will read a trivia question out loud and then everyone will write down their answer on a piece of paper. Once everyone has submitted their answers, they are organized in ascending order and the...
Agent Lance Steele is Deputy Director of the secretive organisation known as the Ministry of Time, and he’s having a tough day. His newest Junior Agent has gone missing on their very first assignment. They were sent back in time to investigate a strange anomaly in Medieval England, and nobody has heard from them since. The only clues are some coded...
A collection of 34+ multi-player abstract strategic games based on the concept of mental arithmetic, puzzle, tic-tac-toe, pattern recognition, and magic square. Every move you and your opponents make will influence your next move. The 4 basic games include FOUR EYES SQUARE, MAGIC SCARCE, ANTI-MAGIC SQUARE, and HIDDEN FLUSH. Our Vol.II & Vol.III...
Game description from the publisher: Say What You Meme is the #hilarious #new #party game in which you can create your own memes – pictures with hysterical sayings found on Facebook, Twitter, Reddit and other social media sites – and choose which are the funniest! In the game, players get the chance to try their hand at this 21st century art form by...
This rules set, rather wordily subtitled A preposterously simple game (low on technology, high on empathy) about the American Daylight Bombing Campaign against Germany 1942-45 lives up to its billing. The game requires only a few dice or cards, some player-created handouts, and a little imagination to play. Players go through simple pad and paper missions...
From the box: A compendium of puzzles and games to stretch your brain to the limits. This pack contain a set of ingenious games, puzzles and activities designed by MENSA, the international high IQ society, to hone your mental powers until they're razor sharp. There is a book containing series of IQ-type puzzles that will test both your speed of thought and...
Mera Rappakalja (More Balderdash) is a new Swedish variant of Balderdash and it was released only in Sweden by Casper. There are two changes in this version that differ from Balderdash. The game board is shorter with only ten squares and the dice has a symbol instead of number six. If the symbol is rolled then it is instead the answer that is being read...
Publisher Description Mercenaries, Dogs of War, a role-playing or miniatures game of late 20th century mercenaries. Rules include complete weapons lists, character generation, scenarios, maps, floor plans, which are excellent with or without a GM. User Summary A military-themed RPG co-authored by Carl Smith (of TSR and Pacesetter fame) and Jim McHone. This...
Mercenaries incorporates a mix of a tabletop game with the strategy of a deck building game. Players move around a grid while fighting monsters using cards from their hand. Be careful though, only the player that lands the killing blow gets the glory! Players must strategize when to attack, when to defend, and where to stand. Players also have to contend...
As the year 2015 came to a close it was clear the world was in a new trend. Instead of fighting wars with their own conventional forces, nations found it easier to pass the burden of conflict along to private contractors. They could be expensive, but a mercenary force was less politically liable than a country and more expendable. The best survived, and...