Fear God & Dread Nought 2nd Ed. covers the period centered around World War I. This game uses the same terms and game system as other Admiralty Trilogy games (Harpoon, Command at Sea, and Dawn of the Battleship). Those familiar with any of these games will have no difficulty stepping into the First World War. A jumpstart scenario allows the novice to play...
Captain’s Log #7 includes the fiction story What Price Victory? about a battle between the Yorktown and the Klingon cruiser Pitiless. Captain Merrin Hunter, Star Fleet’s only female cruiser captain, is locked in a mortal test of wills with Klingon Captain Keng. The fate of a vital Federation outpost hangs in the balance! Also included are five new...
Who says the fly boys should have all the fun? We grunts, we happy few, live life hard and full. Do you have what it takes? Can you achieve the rank of Grand General before the bugged-eyed aliens call in your marker? All you need to do is advance 11 ranks, commanding 11 increasing assignments, while engaging in 22 different missions and acquiring up to 15...
Do you have what it takes? Can you achieve the rank of Grand Admiral before the blue-suited banal bureaucracy forces you to retire? Or will you heroically go down with your Heavy Cruiser in the midst of a hellfire of photon torpedoes and plasma cannon bursts? All you need to do is advance 11 ranks, receiving 11 different ship assignments, while engaging in...
An intriguing party game, which stimulates empathy between players. Tell an episode you lived and imagine the moods you felt: will others be able to guess them? The youngest player starts and briefly tells a real fact that he has experienced or an imaginary situation that could happen to him, without naming the emotions he felt. In the situation described...
We are all Fools on our journeys through this world. It’s dangerous to go alone. Take this game with you. Fellowship of Fools: The (Friendship) Game (or FoF) is based on the Tarot, in use since the 14th century for games and since the 17th century for divination. The art for Fellowship of Fools dates back to 1761 to its creation in France by Nicolas Conver...
Fences is a pencil and paper game for two players. First, draw a square. Draw hash marks on the perimeter midway between the corners. The 4 corners and 4 hash marks comprise 8 anchors. Continue drawing hash marks midway between the existing anchors until there are 32 anchors, or take it a step further for a total of 64 anchors. The two players take turns...
The Ferryman is a solo journey through a post-apocalyptic world where you'll explore zones, gather resources, enlist companions, embark on quests, confront dangers, and make impactful decisions for survival. After enduring years of hardships in the wasteland, your weary body and fractured mind are now at a critical crossroads: either escape the territory...
This new expansion for The Ferryman introduces a host of daunting and thrilling missions, a new colony named Gasket featuring elite companions for recruitment, and a variety of optional rules and side quests to enhance your adventure! The Ferryman is a solo journey through a post-apocalyptic world where you'll explore zones, gather resources, enlist...
You arrive at the threshold of a fledgling encampment—Sprocket, and are received by it’s leader Brom, who offers you shelter within the walls of what may be the last refuge of hope. Though a sanctuary for now, it’ll eventually fall under the iron grip of warlord Eris in the calamitous years to come. Until then, you must safeguard the prospects of this...
Civilizations Collide supplement roughly covers the period of the Spanish Conquest of the 16th Century. This supplement is designed to allow the players to recreate battles both during the Conquest –and in the centuries before it happened. Optional and special rules are covered first, then weapons, figure and unit characteristics, and a couple of suggested...
A peaceful medieval builder - no war, just thoughtful planning and adapting to the changing needs of your growing town. Step into the shoes of a noble, raise your settlement from scratch, and watch it flourish into a proud domain. Your goal is simple: develop your town to its highest potential. Earn golden goblets by constructing buildings — a mark of your...