There are many secrets hidden in this big old city. But the main one is vampires. A hundred years ago there were so many of them here, and they behaved so openly and brazenly that people declared a hunt for them. The angry crowd caught all the bloodsuckers and buried them with aspen stakes in their chests. And this was forgotten for many years. But a small...
Mime, narrator or graphic designer? A challenge that tests expressive skills, intuition and creativity. The youngest player begins and draws an inspiration card and tums the spinner. The spinner indicates, in the outer circle, a theme (for example cinema), while in the inner circle, an action to be performed (for example, mimic). The player then has 20...
You were born in Fantastate, a small borderland between the Realm of Fantasy in the north and the Real World in the south. You feel that beyond the frontier of your village there is something more. A world full of Treasures, Monsters, Spells and heroic deeds. You simply cannot withstand the desire for adventure. Thus prepare for your Journey! The local...
Game introduction: Fantastic Quest is a game for two players, one acting as the "evil" guardians of a treasure, the other as a group of heroes and wizards seeking this treasure (the "explorers"). Both players record the location of their forces on a square grid (such as graph paper), using paper and pencil. The explorer player searches the area by moving...
This is a light weight 'filler' strategy game where you explore dungeons, kill things, take their stuff, return to town, heal your party, gain some levels, then start all over again with an even harder dungeon. It's basically the stereotypical fantasy RPG done up as a strategy game where you manage a party of characters rather than role play a single...
Rules for games using miniatures. The author is identified only as O'Neil. There are 32 pages of rules with a card stock insert of charts and tables. The rules cover the gray area of gaming between fantasy role playing games and the large tactical Ancients army game. Players can use the rules to recreate gladitorial combat between man vs. man (or man vs....
Fantasy Civ Solo: Discovery and Doom is a print and play solo civilization style game where you’ll explore fantasy landscape full of monsters, discover wonders hidden in the wilds, expand your civilization across the land, and seek to keep your lands safe by exterminating your foes. Gameplay takes place in three phases: the Civilization Turn, the Map Turn...
What if you had a food truck in a fantasy world? In Fantasy Food Truck you get to live this out! Personalize it by naming your food truck, making a logo, and creating your menu. Level up your staff (Rogue, Artificer, Bard, Wizard, Ranger, and Barbarian) in order to better explore the surrounding area. Discover new customers (Gnomes, Goblins, Merfolk...
2 player game depicting the hunt for Merchant raiders at the start of World War I. The map shows the whole world. Objective is to sink the German raiders (Allies) or attack convoys and avoid the hunters (Germans). The German player plots his movement, then the British player moves, and then the German player reveals and makes his moves. This game was later...
Farkel is a proprietary version of the traditional dice game Farkle (or Dix Mille), and is a push-your luck game played with six dice. You roll 6 dice, and remove any dice you want to use for points. You can stop, keeping the points, or re-roll the remaining dice. Points can be scored by specific numbers (e.g. 5 or 1) or sets of the same number. If you can...
This is a newer, advanced farkel. Instead of regular dice, included are "spicy" dice. Each of the six die has one side where the pips are red, and they alternate on each dice. When a red side is rolled it doubles your score. Plus this game's rules indicate that you play high stakes, where any dice left unrolled by a player, can be rolled by the next...
From the publisher: Press your luck, but don't Farkel! What, you haven't heard of Farkel, the fast-paced, fun dice game? Each player takes a turn rolling ten dice until they either Pass or Farkel, depending on what you roll. You can press your luck by rolling the remaining dice, or score your points earned. Then the next player rolls to add to your score...