Each person has different elements of their personality, from introversion and extroversion; to different types of temperament, from composed to volatile. In Emotional Intelligence, each player becomes a personality detective, and aims to deduce the personality traits of the other players before their own personality is revealed. The catch: players can...
Heavy-duty strategic SF wargame; doesn't have a lot of components (it can fit inside a large Ziploc style bag), but is still extremely involved. Four empires -- Antares, Crate Armada, Chroma Raphael, and Star Concord -- engage in a major interstellar war. Game rules cover space and ground combat, exploration of new systems, economic development, ship and...
"En Garde is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth Centuries. The game was originally devised as a fencing system, with background added to provide scenarios for the duels. After a time, it became apparent that the background was more fun than the duels, and En...
People love traveling. We want to meet new cultures, see famed landmarks with our own eyes and taste the world cuisine. One of the most pleasant ways to explore a new city is... just going for a walk. But how to chart a tour route that satisfies everyone? There’s an answer! En Route is a flip-and-write game in which you create tour routes to the most...
The Game Begins by each player writing down a "Secret wish" that can be shared with his/her partner that evening. The players then move around the board, drawing cards that direct their actions. Some cards ask for verbal responses, which are positive and supportive. Other cards suggest gentle touching, some playful, others subtle and ambiguous. For...
Abstract game for 2 players; can be played on plain grid paper, each player using a pen of different color. Rules: 1. each player alternately place a mark of his color inside an empty cell of the grid. 2. if player completes a closed polygonal with his marks, all the internal cells (empty or marked) take that color. A player can enlarge one of his existing...
Roll the dice. Play the Perfect Show. Avoid tomatoes. Encore is a Rock'n-Rollers dice game for one-to-four players. - Each turn is a Performance. Each Act (player) rolls the dice to be the first to complete the necessary Show requirements and Perform an Encore, or be the Last Act Standing. Fail to score during a Performance, collect a tomato and face the...
Encounter One is a system of miniature rules governing spaceship-to-spaceship combat in a "hard" or "realistic" science fiction setting. Rules allow for different "races" and alliances, as well as a system designed to simulate three dimensional movement. Ships move based on last turns speed, with additions or subtractions due to acceleration and...
We want to present you the greatest experience of all time on Kickstarter, a challenge based on real historical events, full of enigmas and mysteries that will test your wits. Using the most advanced technologies, you will travel to incredible places all around the world. We want to offer you a challenge and an experience based on historical events, full...
In 1913 in New York published the first crossword puzzle. In a century, the art of hiding words has evolved. From newspapers, riddles have jumped to the radio and Internet. From the literal definition ("leaven" for "yeast") we have moved to the use of double meaning: "The element of bread that has a predilection for the heavy metal" (yeast). Whoever solves...
You are the Nameless Wanderer, an adventurer of awesome power and skill, going on impressive Quests that would send the common man quivering in his soles. The world is a huge, open-ended place, that you control and conquer, or one that conquers you. And it's all on a tiny deck of cards. This game was designed as an exercise in "build your own content as...