“There! Captain! Upon the Horizon!” Words shouted upon the mast of the ship Ishara. She sails, slicing through the endless waters of the 1840s’. Whalers at the end of their hunt voyage toward a nearby lighthouse. The waters darken. It is Halloween night. Upon the Mast a strange shape in the waves is spotted. Is it Whale? Or perhaps an innocent shipwrecked...
Seeing Red is a solitaire game on the British Royal Navy’s raid on the Kronstadt naval base during the Russian Revolution. Even before the armistice with Germany ended the fighting along the Western Front in WWI, British, French and US forces were deployed to attack Soviet controlled Russia to undermine and perhaps overthrow the Communists from power in...
セーノ (Seeno) is a two player card game from Japan. Using the theme and gameplay of rock, scissors, paper, the game has three characters, グー (Gū), チョキ (Choki), パーで (Pā de). Each player gets six cards, numbered 1 to 3, which count as hits to win draws. These three battle it out but also have special abilities on action cards. A quick game that children and...
Late October 1918. First World War will be over soon, but for few Eastern European nations final struggle for independence has just began. On ruins of Austro-Hungarian empire, tension between Polish and Ukrainian people is growing. In the next few days it will change into military conflict, which will envelop Eastern part of Galicia; its capital is crucial...
Senators of Rome is a political thriller negotiation game for 4–8 players, lasting approximately one to two hours. It is set in the Roman Republic, when annually appointed consuls and an expanding Senate governed a state under constant internal and external threat. Crises repeatedly tested the balance of power between ambitious senators. Success in...
In Sengoku: Clash of the Daimyō, players lead rival warlords struggling to unify Japan during the Sengoku period. On a shared grid-based map inspired by Sudoku, you deploy troops, build castles and capitals, forge uneasy alliances – and deliberately create “errors” on the board only to turn them into brutal tactical advantages. Each player controls a...
This is a children's game produced by Takatoku. It is set during Japan's Warring States period (Sengoku-jidai) and plays 2-5 players. To win the game a player must become powerful enough to either destroy all other opponents or become rich enough to enter Kyoto and declare themselves the winner. On your turn you do one of the following actions: Departure...
A fast two-player card battle set in Japan’s Sengoku period. Each player commands a small force led by famous warlords and deploys units across a compact 3×5 battlefield. Three troop types—cavalry, spearmen, and arquebusiers—create distinct lanes of pressure and interaction. Play cards to trigger warlord abilities, position units, and deal damage through...
The Multiverse and its many disparate realities have always been a place of great pandemonium — and of great interest! Hundreds of bizarre stories have come out of the Sentinel Comics book known as Disparation, and now it is time for those stories to leave their mark on your tabletop! Sentinels of the Multiverse: Disparation is the latest expansion to the...
Sepulchre is a modular card-based board game for 2 to 4 players. Keeping a tight balance of strategy and the luck of the draw, Sepulchre is a cemetery-themed competitive game that encourages aggressive tactics where the tides of fortune can turn dramatically. The first player to fill their grave with three skeletons wins. Working from a base hand of seven...
Of the plethora of galaxies in the universe, seven of them are primordial. In them are found the Seven Stones of Creation, responsible for all existing power, providing the energy, vitality and balance necessary for everything to exist. The greed for possession of these stones corrupts villages, fuels wars and smolders the sense of justice of those who...