Prise De Fer is an 18-card sword fight duelling game for 2 players. It is quick to learn and can be played in under 30 minutes. Players draw a hand of sword fighting moves from the common deck and take turns playing cards to attack and defend their body targets. If an attack goes unblocked the attacker scores a point, the deck is reshuffled, cards dealt...
There are two opposing player camps in the game. One is the player (s) who play for the prisoners. The second is the player on the side of the prison. The game consists of 10 rounds. Each round consists of a basic movement of prisoner tokens (first camp) and penitentiary tokens (second camp) in areas on the main board to collect items tokens or to make it...
The Prisoner’s Dilemma is the most famous conundrum in Game Theory. Two criminals are caught by the police for a minor crime. They are suspected of a major crime which, if convicted, would put them behind bars for a long time indeed. The police separate the two partners in crime and offer them a bargain. If they betray the other prisoner, they will be...
Each player leads an exploration team that has landed on the Jovian moon Callisto, and you must return to your spaceship and escape the harsh and dangerous environment you've found on the moon's surface. You are in a race against time to save your crew from hazards you encounter (introduced by other players!) on way back to your ship. Can you lead your...
In the near future, corporations of Earth get the mandate to explore and exploit the Moon for resources and science in order to push forward humanity's dream of living among the stars. You, as a player, are placed in a position of a manager on Luna. Your job is to, first, make your colony as self sustaining as possible by playing different projects, making...
In Propaganda, players take on the role of rival Chief Propaganda Officers (CPOs) competing to influence society across ten Propaganda Sectors, including Government & Politics, Media & Communication, Religion & Spirituality, Science & Technology, Economy & Finance, and more. Players move around the board collecting Credibility, placing Lobbyists, forming...
A strategic survival board game inspired by local superstition and card games. Each player draws the cards in turn and combines them with each other or with the "Grandmothers" location on the board to achieve their goal. This creates simple gameplay with lots of options for both players. Playing as the protagonist, you must complete a series of missions to...
In this trick-taking sequel to "Propuh: Face the Wind of Woe" inspired by tresete and briscola (two local, Mediterranean card games), you’ll battle for points, pride, bevanda, and survival against one of the most “terrible” Slavic superstitions. Each player draws their set of cards and plays them on the game board (The game box serves as the game board...
PSYCHOPATH A Killer Card Game for 1 to 4 Campers and One Psycho! Psychopath is a ‘One vs. Many’ card game where one player acts as the Psychopath - a deranged killer attempting to hunt down and kill the Camper players using a variety of Actions and Items at his disposal. The Camper players try to survive the Psychopath’s attacks and hope for rescue using...
A new Camper joins the fight for survival in this 54-card Expansion for the Psychopath Killer Card Game! The 5th Camper Expansion adds new cards to both the Camper deck and the Psychopath deck, introduces new Situation cards that can be used to modify each game, adds a new Location (the Graveyard!), and enables play for up to 6 players! Every copy of the...
Blood & Corpses is a 17-card Mini Expansion that adds new cards to the Psychopath Killer Card Game! Simply add the new Psychopath, Camper and Situation cards to their respective decks. Instructions for using the Situation Cards are found in the 5th Camper Expansion section of the Psychopath rulebook. NOW the Psychopath has more Corpses than ever to play...