How will you insert yourself into a corporate structure, extract wealth, contribute to its collapse, and escape before that happens? The game is set in Argentina in 1887, during the historical boom of British-financed railway construction that swept the Pampas in the 1880s. It plays out under the shadow of the 1890 Baring Crisis, the financial panic that...
1888-N ("N" for "north") is an 18xx game set in China in the Beijing area. It features no special rules apart from the various private companies (which depict Chinese landmarks) and is a branch of the 1830-style games. The maps are double-sided, one side with the classic 18xx layout and the other featuring a more fancy artwork. Two to six players represent...
1889 Berlin, an 18xx game in the series originated by Francis Tresham's 1829, is set in Berlin Germany. In 1889 Berlin, 2-5 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by...
1893 is a game in the 18xx series set in the Cologne region of Germany and intended for 2-4 players. Designed by Edwin Eckert and produced by Marflow Games, 1893 contains many very distinct departures from typical 18xx game. As with most 18xx games, players will start the game with an equal sum of cash and then invest in various types of companies. Those...
This is the original game that was developed into 1893 Cologne by Marflow games. It is set in the same Cologne region of Germany. There are several differences including a differences in the map, stock chart, minor differences in the major and minor company contents, and a more restrictive tile set. As with other 18xx games, players start with a set amount...
1894 is a 3-4 player 18xx game set along the border between France and Belgium. Some 1894 features: two public companies start the game floated, with every player invested in them full capitalization with shares in the IPO paying to the company novel share redeeming/reissuing model public companies that may be started later in the game and that can choose...
1895 Taiwan transports players into a turbulent era of industrial ambition and fragile enterprise. After Japan took over the rule of Taiwan in 1895, Taiwan’s landscape filled with railways serving tea farms, logging camps, sugar refineries, and mines. The sugar industry in particular became a crucible of volatility. Dozens of small operators appeared...
18AL is a shorter 18xx game set in Alabama and designed by Mark Derrick. It is currently available as a free print-and-play game from John David Galt. 6 Companies ABC - Atlanta, Birmingham and Coast Railroad ATN - Alabama, Tennessee and Northern Railroad L&N - Louisville and Nashville Railroad M&O - Mobile and Ohio Railroad TAG - Tennessee, Alabama and...