Alicorns is "The Niece's Game," designed for my 5-year-old niece who loved it from the beginning. It has been showcased as a prototype at various fairs and has been adored by Moms with Daughters, Grandmothers with Granddaughters, Kids, and Families of all ages who played it with me. Now it's ready and printed :) Alicorns are happy creatures when they all...
Description by publisher: When a space exploration spacecraft was in its way back home, the waste filter detects the presence of an infection. According to analyzes, the alien virus is dominating one member of the crew, and is ready to infect the others. While the crew try to find out who is infected and seek a cure, one of the ship's engines is defective...
A 1-7 player game of diplomacy and warfare in the Napoleonic Era... with a Columbia Block System twist. Play as Austria, Britain, France, Prussia, Russia, Spain, or the Ottomans. These major powers cannot survive alone, however. They require the assistance and support of neighboring countries, the Minor States. Even though Alliance is best with 3-7...
Through battle by land, sea, and air combined with diplomacy and ever-shifting alliances you attempt to become the most powerful leader in an imaginary world. The goal of this strategy board game is to achieve the highest score after five "game years." (Players are rarely eliminated from the game because winning does not require total conquest, but simply...
“A brave warriors group enters the shadowy dungeon, with the intent to defeat the cruel evil forces inhabiting there. Dungeon darkness, battle stress and gloomy fluids emanating from its walls will push our courageous heroes to their limits. The battle is not only against the evil forces, but also against each other, to obtain the greatest glory and the...
AMERICAN CIVIL WAR COMMANDER 1861-1865 Death of an institution. The bloodiest conflict in the Western Hemisphere. FEDERAL side in the American Civil War Can you afford to wait for the naval blockade to starve the Confederacy? How safe is Washington? What would an early capture Richmond do? If you keep fighting the South at the expense of your own men you...
Are you for people? Or will you send the kingdom into anarchy? Social deduction meets resource management in this palace intrigue game. Anarchy is an event-based resource management game putting a twist on the classic social deduction genre. Players are their kingdom's newly elected council members — each with a hidden objective and tasked with balancing...
Aös is a board game inviting players to live a cooperative & competitive narrative adventure through a system of dilemmas, alliances and betrayals. Fantasy, cyberpunk and solarpunk influences create an unconventional atmosphere in which players can immerse themselves. You will have the opportunity to wander through the city of Aös in groups of 4 to 10. The...
Spell and steel clash for fame and freedom! Battle your friends to be the last one standing! Welcome to Arena: Grand Champions, a turn-based strategy brawler that can be played by up to four people. Become one of four different gladiators, each with unique abilities and play styles, and fight against both your friends and the challenges of the Arena to be...
Armed Conflict is a war-themed strategy game for 2 – 6 players, that let’s you command military units of different type and size in a conflict between two alliances, the Lions and the Eagles. The main focus is on the military strategy and tactics. The game is not based on any particular conflict or historical event, but the timeframe is loosely based on...
The Art of War: Card Game is a fantasy tabletop card game in which the player will lead one of four factions and challenge up to three opponents for the title Ruler of Midlands. The game can also be played in military alliance mode, where two alliances of two factions are fighting each other. The Art of War: Card Game is a great classic card game suitable...
Astatos is a team-based card game for 2-8 people where players act as crown mages for either the divine god, Makari-hari or the devil Mukaki. The goal of Makari-hari's team is to activate 5 seal cards and seal away Mukaki while Mukaki's team tries to corrupt the opposing team onto their side. The teams try to achieve their asymmetrical goals over a series...