Alicorns is "The Niece's Game," designed for my 5-year-old niece who loved it from the beginning. It has been showcased as a prototype at various fairs and has been adored by Moms with Daughters, Grandmothers with Granddaughters, Kids, and Families of all ages who played it with me. Now it's ready and printed :) Alicorns are happy creatures when they all...
Description by publisher: When a space exploration spacecraft was in its way back home, the waste filter detects the presence of an infection. According to analyzes, the alien virus is dominating one member of the crew, and is ready to infect the others. While the crew try to find out who is infected and seek a cure, one of the ship's engines is defective...
Through battle by land, sea, and air combined with diplomacy and ever-shifting alliances you attempt to become the most powerful leader in an imaginary world. The goal of this strategy board game is to achieve the highest score after five "game years." (Players are rarely eliminated from the game because winning does not require total conquest, but simply...
“A brave warriors group enters the shadowy dungeon, with the intent to defeat the cruel evil forces inhabiting there. Dungeon darkness, battle stress and gloomy fluids emanating from its walls will push our courageous heroes to their limits. The battle is not only against the evil forces, but also against each other, to obtain the greatest glory and the...
Anarchy is an event-based resource management game putting a twist on the classic social deduction genre. Players are their kingdom's newly elected council members — each with a hidden objective and tasked with balancing their self-interests with the kingdom's well-being. Players must work together to prevent their kingdom from falling into Anarchy whilst...
Aös is a board game inviting players to live a cooperative & competitive narrative adventure through a system of dilemmas, alliances and betrayals. Fantasy, cyberpunk and solarpunk influences create an unconventional atmosphere in which players can immerse themselves. You will have the opportunity to wander through the city of Aös in groups of 4 to 10. The...
Spell and steel clash for fame and freedom! Battle your friends to be the last one standing! Welcome to Arena: Grand Champions, a turn-based strategy brawler that can be played by up to four people. Become one of four different gladiators, each with unique abilities and play styles, and fight against both your friends and the challenges of the Arena to be...
The Art of War: Card Game is a fantasy tabletop card game in which the player will lead one of four factions and challenge up to three opponents for the title Ruler of Midlands. The game can also be played in military alliance mode, where two alliances of two factions are fighting each other. The Art of War: Card Game is a great classic card game suitable...
In an effort to counter the growing number of uprisings, Emperor Xian of the Han Dynasty started granting regional power and military command to several lords around him. A number of these lords seized the opportunity and never gave back those privileges. As a result, Three Kingdoms arose, each vying for dominance in China. What no one of those Three...
Astronots – Betrayal Awaits is a social deduction party game where you are sent on a space mission to discover a new habitable planet for humankind when you realize something odd: You've been hijacked by alien parasites. Players are divided into two distinct teams and are racing each other to victory. The game takes place in a series of rounds where...
'Backpack Panda' is a strategic deduction board game designed for 4-8 players where deception is key in the battle between the Light Panda and Dark Panda factions. Roles are secretly assigned to each player at the beginning of the game setting the stage for intense bluffing and alliances as players aim to trade resources. The player who successfully...
Four players compete to keep/gain cities of the Ottoman Empire in Europe. The player with most cities under his control after 7 rounds is the winner. The game introduces a 4-outcome mechanism to conclude the result of each attack on a city using a fortune wheel. No dices used at all. Other game mechanisms include cards, pick of advantages from a table...