An abstract strategy game where players compete to score the most points by building, dismantling, and manipulating blocks and towers. Each turn you get three actions to move a single block or an entire tower. Towers especially have a unique movement system allowing a variety of clever plays. You'll earn points for having visible blocks on top, owning...
Extracted from the rule book: "Tower Two" is an abstract strategy board game for two players. You move from dot to dot, horizontally or vertically only, defeating opponent's soldiers (by placing two of your soldiers surrounding one of the opponent's), trying to place two of your soldiers over the opponent's towers. There's two zones per player ("Trenches"...
TowerRun is a standard issue Open License Print and Play Dungeon Crawl Adventure Game for 1 (solo) to 4 players. It attempts to make use of several distinguishing mechanics. First, no DM player is required. All monsters obey simple AI/automatic rules, which can be performed by anybody willing to do it. Second, dungeon crawl games often take a very long...
Print board, and rules. Also needed are eight stackable pieces (checkers) per player. Object of the game: Build siege towers from your existing materials and use them to battle with your opponent for control of the practice field. From the website: Who says engineers can't be warriors? Meet the few, the meek, the "I'd-rather-be-talking-about...
Towers of Yoma is a cooperative Tower Defense game, inspired by the genres warcraft heritage. The races of Yoma unite to save the last valley from the steamed people. Build mazes, upgrade towers and explore synergies between multiple fantasy factions and their unique playstyles. All in all, Yoma can be described as a top down strategy game. You use Action...
Toying With Destruction is a simplistic large-scale battle system for toys and other objects, and is designed to provide a light-hearted escape from the seriousness of other strategy and miniature games. Even if you have never played a strategy game before, you will discover that the system is easy to learn and fun to play. For indoor and outdoor use. So...
An electronic buzzer board game that requires deduction and tactical choices. A heinous assassination shocks downtown city! A relentless hunt begins! 4 Police Officers, all with Different Abilities, are thrown into the Murderer’s Traces! Will they manage to find and arrest the Murderer in the first 24 hours after the crime, or will his trail get cold...
Trader's Journey is a strategic retro-inspired adventure card game for 1-4 players, ages 13 and up, that runs for about 60 minutes for solo players, and 90-120 minutes for 2 or more players. Collect and manage coins, buy and trade precious loot, battle ferocious monsters, and explore the land of Arden as you attempt to make a name for yourself as a...
Become a master merchant in Traders of Muziris, a dynamic print-and-play game set in the bustling port city of ancient Kerala. Over nine rounds, players navigate a colorful board of shops and harbors, spending action points to move, buy exotic goods like pepper and silk, and sell them to ships waiting in port. Completing ship contracts unlocks blueprints...
A card game simulating drivers in an apocalyptic future; where raiders and bandits roam the land, taking what they want by sheer force or through brute intimidation. The players are wanderers; drivers of cars that have been modified to help them endure the perils “out there” as they travel the highways between fortified villages and settlements. The game...
That dad-blam Sheriff has gone too far this time! He's ridin' the rails with his corrupt and wealthy friends, while the good folks of this territory are stuck in poverty. No sir, that just ain't right! We aim to bring justice to the West, and the only way to do that is to rob that there train and see that the good folks of this county get the spoils! In...
A promo card given out during Man Vs Meeple Kickstarter campaign 2018. Setup: Place this card above train car B (off of the board) Place the train heist goal marker 5-10 points higher than usual. Entering the Calamity: For one heist action, enter via the top of the train car below the Calamity. When aboard the Calamity: For one heist action, you may give...