In this expansion, the Elemental Kings are able to summon their own minions to join in the foray. These minions come into play in the form of monster cards assembled as a separate deck of cards. We know that our champions can fight but can they lead as well? This is an expansion to the original TKG ARENA: The Elemental Kings and TKG ARENA: Rise of the Magi...
In a wicked twist of inspiration, the Elemental Kings have decided to choose their champions by restricting all magic to a single source of spells in the form of an oracle. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Rise of the Magi. FULL SPELL DECK: 1 STANDARD DECK (DECK): 1 for each player. OINKS: 5 from...
The Elemental Kings grant their generals the power to unleash unearthly constructs known as the edifices. These ancient glyph-like manifestations influence the course of battle in unique ways but only those who are able to weave their deadly capabilities into one’s existing combat schema and strategies will truly open up new roads of victory. Will you be...
The Elemental Kings need more than generals, they need heroes … to die for their cause. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Brethren of Chaos. MONSTER DECK: 1 STANDARD DECK (DECK): 1 for each player. LIFE: 20 for each player (default) Monsters from the MONSTER DECK can be sourced from TKG ARENA:...
Print the rules, game boards and tokens, or substitute a checker/chess board and tokens. As either toad or lizard player, you must capture the tokens of your opponent. Rules variations are offered. From the web site: It seems that the Beer companies have been spying out your marsh as a possible location for their next Super Bowl commercial. There’s only...
This is a small press published game focusing on space combat and expansion in a remote star system. Players are sector governors of a region known as Alpha 931 which is 15 light years in diameter. Turns are three months long. The game is reasonably complex and the systems are essentially those of a wargame, 1980's vintage. The rule book and charts are 16...
To Glory Rise is a high speed, no holds barred airship race set in a steampunk world. Players take command of rival airships out to win at any cost. Roll the dice and assign power to your engines and cannons. Head for the gates and the win, but beware your opponents they're bound to have a cannon with your name on it. The goal of the game is to be the...
To Reign Supreme is a 2 player area control war game that uses 18 cards. Each player battles to conquer 6 contested Territories, using the abilities of the territories to build their military and increase their wealth. Battles are conducted via a card based mechanic that limits chance and increases decision based strategy. Each player has 5 Military...
To the Death is a tactical skirmish game for one to two players. It uses hand management, action selection, draft, and area control mechanics. In To the Death, each player controls one hero from each of the four classes: Champions, Fighters, Magicians, and Menders. Each hero has three abilities and may be activated once per turn. Combining these abilities...
To the Ends of the Earth is a fully-cooperative adventure game based on the 1930's adventure serials. Players take on the roles of intrepid explorers traversing the globe in search of ancient artifacts while trying to outwit and outrun enemy agents. The game begins with the players choosing a mythical artifact, which will serve as the McGuffin for the...
To the Ends of the Earth's motive is from the bible story at the Acts of Apostles. In short, this game stands on the history which is the apostles' effort to spread the Christianity to the world after Jesus' ascension. Even though the new game is based on the bible story, we tried to design the new game feeling like the movie "Ben Hur" which is a...