Superheroes of Centerville is a cooperative board game for 1-4 players who work together as superheroes to defeat a swarm of villains attacking the Centerville City Hall. The villains rush towards the center of the board while the superheroes use their powers to hold them back and defeat them. There are 16 superheroes and 4 villain groups to choose from....
Welcome to SuperMegaCon, the convention board game. The game for SCIFI, GAMING, HORROR, and COMICS convention fans. This is the weekend of 24-hour fandemonium you’ve been waiting for all year! The goal of this convention is to be the Attendee that has the most fun by collecting more Swag and attending more Events than all the other Attendees. Don’t let the...
Command an elite group of death-defying spaceships desperately harvesting energy from a dying star before it explodes in this game of orbital mechanics. Utilizing a unique spiral gameboard inspired by the ancient Egyptian game of Mehen (previously reconstructed and released by the same game designer, Zach Horton), Supernova requires you to make tough...
The Battle of Cartagena de Indias took place during the 1739 to 1748 War of Jenkins' Ear between Spain and Britain. The result of long-standing commercial tensions, the war was primarily fought in the Caribbean; the British tried to capture key Spanish ports in the region, including Porto Bello and Chagres in Panama, Havana, and Cartagena de Indias in...
From publishers website: SuperSystem (S2) is a fast-paced, skirmish-scale superhero miniatures battle game designed to simulate comic book clashes between heroes and villains. Playing a game with SuperSystem requires the following: a copy of these rules, painted miniatures, around 20 six-sided dice, copies of the SuperSheets, pencils, and a roughly 4' x 4'...
Showdown is an exciting supplement for SuperSystem that includes Quick-Start Rules for new players to give the game a try, new maneuvers, a complete power list including new and revised powers, four new scenarios, over twenty new characters to add to your SuperSystem games, and conversion notes to use them in the HERO System and M & M Superlink. Grab your...
SuperSystem is a fast-paced, skirmish-level superhero miniature battle game designed to simulate comic book clashes between heroes and villains. Playing a game with SuperSystem requires the following: a copy of these rules, painted miniatures, around 20 six-sided dice (D6’s), copies of the SuperSheets printed in the appendix of this book, pencils, and a...
SuperSystem 4th edition updates the world’s most comprehensive and versatile super skirmish game with a fresh new look that includes expanded attributes, new and revised powers, improved mechanics that speed play and allow for easier character design, and a new solo-play option! Built to work with SuperFigs or any other brand of Super miniatures (in 28mm...
SuperSystem 2nd Edition brings the action of comic book battles back to your tabletop with faster, cleaner rules, and a comprehensive list of powers and special effects that will allow players to build any character they can imagine. Extensive write-ups of over 100 official characters and henchmen groups make starting a game easy. Designed to work with the...
From the web-site: "The SuperSystem 2007 Annual has arrived! Taking a cue from the long tradition of Summer annual issues in comic books, Four-Color Figures presents the SuperSystem 2007 Annual. This supplement for the SuperSystem miniature battle-game offers new characters, powers, and scenarios for added table-top comic book mayhem! Also included is a...
The High-Tech for Strategic Forces introduces new attack and defense features for nukes, L-Stars, neutron bombs and killer satellites. A player may secretly research and develop specific technologies to be used on, or sold to other players. The expansion contains four decks of cards with 40 cards in each deck. There is a Nuke Deck, a Neutron Deck, an...
The Unconventional Forces expansion focuses on Assassins, Spies, Saboteurs, Biowar, Chemwar, and Envirowar. There are three new decks, Assassins and Spies, Saboteurs, and Special Weapons. There are 15 Assassin cards and 25 Spy cards in one deck. The Assassins are used to kill an officer in a specific territory or sea. The spy can identify a player's amount...