A Maligno Trip egy remek társasjáték, 4 - 8 játékos részére, az átlagos játékidő rövid, csak 10 - 20 perc. A társast, 14 éves kortól ajánljuk kipróbálni.
Angol:
Maligno Trip is a social deduction game set in the Philippines. A game of betrayal roles, suspicious actions, and deceptive talk. Players must work together to go home to Manila...
Maligno Trip is a social deduction game set in the Philippines. A game of betrayal roles, suspicious actions, and deceptive talk. Players must work together to go home to Manila, the capital city of the Philippines. Amongst the players are Maligno, a shapeshifting monster that is trying to kill them all.
Going home with their car, a group of travelers will find themselves riddled by detours, wrong turns, and long routes which affects gas consumption. While the goal of the travelers is to go home, Maligno aims to consume all the gas in order to kill them before they go home.
The trip will involve hidden information. As the maligno may curse and kill during the night, humans must find out who are their ally and their enemies. They must use their social skills to convince other players that they are on the good team, even if they are actually on the bad team. Actions, body language, and behavior of every player must be considered.
Each day, a designated driver is elected by the group. During each turn, the driver and navigator will work together to decide which route to take. Every action is dictated by a random deck. Players must figure out if the actions of the driver are based on luck or based on deception.
The objective of the Human team is to make sure the car token reach Manila. The objective of the Maligno team is to consume all gas so that the car token will not reach Manila. The board map is divided into 4 blocks or days. Each day, a designated driver is elected by the group who will decide the final action of the car token. When the car token landed on a location that is found beyond or on the boundary of blocks/days, then the night phase is initiated. Players will sleep during the night phase.
The movement of the car token is dependent on turns. A navigator is assigned each turn to work with the driver. Navigators are automatically assigned counter-clockwise of the driver, starting on the right of the driver. Each turn, the navigator draws 3 action card from the deck and discards 1 action card. The navigator will pass the remaining 2 action card to the driver. The driver selects 1 action card and discards the other. A new turn will occur after the driver selects the final action card.
The driver has the choice to reject any card that is handed by the navigator. Navigation rejection may only be done if the driver has not yet seen the action cards. The navigation bar on the board describes how many rejection has been made. Each day, three rejections may be done by the driver. The navigation bar resets each day. Depending on the action card, the car token may move from one location to another. Only the driver may place the car token to its proper place.
Maligno, from the Filipino folklore, is a concept encompassing numerous malevolent creatures that embody misfortune, illness, and all things evil. The nature of these beings, who are often depicted as agents of chaos and suffering, are shapeshifters that are believed to inflict illness, possess individuals, manipulate dreams, and even cause death. Their presence is often associated with unusual occurrences, like inexplicable sounds, sudden illnesses, and unexplained misfortunes.
-description from designer
Kategória:
Kaland, Blöff, Következtető, Kémek / Titkosügynökök
Mechanizmus:
Kooperatív, Játékos kiiktatás, Akció/Esemény, Rejtett szerepek, Alliances, Deduction
Ebben a játékban az együttműködés a cél. Nem egymást, hanem magát a játékot kell legyőznötök!
Nyolc, vagy akár annál több személy esetén is játsztható!
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