A Lessicando egy remek társasjáték, 3 - 6 játékos részére, az átlagos játékidő rövidebb, csak 45 perc. A társas elsősorban gyerekeknek készült, akár már 10 éves kortól is játszható. A játékmenet erősen épít a szavazás, a ceruza-papír, az action timer és a player judge mechanizmusokra.
Do you really know the meaning of the words you use? Find out with this fun party game in which competitors compete to formulate the definition of more or less difficult words:...
Do you really know the meaning of the words you use?
Find out with this fun party game in which competitors compete to formulate the definition of more or less difficult words: the winner is whoever is more convincing!
Procedure For each round there is a player who acts as a reader. The reader turns the spinner and draws a vocabulary card. He turns the hourglass and the other competitors will have to write a definition of the word on the card that corresponds to the color indicated by the spinner, while the reader searches the dictionary for the exact definition of the word. At the end of the time, each player votes for the most suitable definition but he can't vote his own), placing his vote token on the corresponding slate.
At this point the reader reads the definition of the dictionary and decides which is the best definition. The author of the best definition earns 3 points. In addition, each player earns 1 point for each vote received by his definition, even if it is incorrect. The points are marked in the appropriate form. The winner is whoever has scored the most points after a full round (i.e. after all players have taken their turns as player). Competitors can decide, before starting the race, to make the game last two, three or more laps.
The challenge: If the spinner indicates the wedge with the little face, the word card is not drawn but the reader indicates an opponent to challenge and the game is played in the following way: the reader chooses a word of his choice (taken from the knowledge base) and search the dictionary for the correct definition. He writes two definitions on his own slate, one right and one wrong, trying to trick the opponent. The opponent chooses the definition. If he gets it right, he wins 3 points, otherwise 3 points go to the player.