A Козацький похід egy remek társasjáték, 3 - 5 játékos részére, az átlagos játékidő 40 - 90 perc. A társast, 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a kampány/harci kártya vezérelt mechanizmusra.
Козацький похід ("Cossack Campaign") is an atmospheric historical game with which you will plunge into the times of the glorious cossacks. This board game successfully combines...
Козацький похід ("Cossack Campaign") is an atmospheric historical game with which you will plunge into the times of the glorious cossacks.
This board game successfully combines strategic actions on the playing field and card mechanics, which reproduces political intrigues that Cossack leaders weave. The political and military center of Ukraine is the Zaporizhzhya Sich, with its well-established laws and democracy. Several prominent personalities, real leaders and cossacks, are simultaneously trying to lead the state to success, but each of them sees his own way.
Cards of hetman for the boardgame cossack campaign
Players must play the role of atamans and hetman, leading the Cossack campaign of the famous Zaporozhye army, and conduct a successful military-political campaign to defeat rivals and prove that they are worthy of the hetman's mace. Wins the one who successfully fulfill their strategic and tactical tasks, giving hetman orders to atamans, and receive the greatest number of achievements in the Cossack campaigns.
The goal of the game is to score as many points as possible:
After completing the task from the card of hetman;
Capturing cities and settlements on the map during campaigns;
After completing the task from the additional task cards;
Using all your trekking chips.
Players strive to complete their tasks and capture as many cities and settlements as possible. But power belongs to the one who holds the hetman's mace, and he has the right to give orders only and lead the Cossack campaigns. Therefore, after receiving the coveted mace and hetmanship, the player uses card orders to send the formidable Zaporozhye army on campaigns and raids, to capture cities and settlements under his flag. Getman punishes the recalcitrant and generously encourages the obedient.