The players form two teams and take turns to roll and move. Each team controls four pawns. They start at home at space 1 and have to reach the train station at space 35. On some spaces events hinder or benefit the players. The first team to get four pawns to the train station wins the game. The game was published just after WWII. It came in an envelope and...
Ohana Proa models a gift economy in the Polynesian islands. It is a game of route building, deliveries and gift giving. The challenge of the game is. How to get ahead when the primary method of gaining points is by improving other player's positions? 'Ohana Proa was developed publicly via a blog on BGDF. IntroductionThe societies of the South Pacific were...
Oklahoma Boomers: Santa Fe Railroad is a mini-expansion for Oklahoma Boomers, that adds railroad tracks to the game. The railroad tracks are placed on the board at the beginning of the game so that they connect two sides of the board. If at the end of the game, a homestead is divided by the railroad tracks into two or more sections, then the player can...
Omaha Spur is a “sharpie-rails” variant of traditional 18xx games for 2-6 players set in the greater Omaha/Council Bluffs area. It is a city-scale game that simulates the development of railway Systems, passenger and freight routes, and industries roughly during the period 1870 to 1930. It generally follows traditional 18xx rules borrowed from 1830. There...
It's a race! On Track commemorates historic terminals, engines, and the landscapes they crossed. To win this card game, be the first to build your railroad from engine to terminal. Draw from the Supply Yard to find cards to keep you on track ... or derail your progress fast! Use strategy to decide which cards to lay and which to hide. Unique tracks build...
One Day in London is a path finding game, based on the actual map and stations in the London underground. It borrows some basic mechanics found in the Ten Days in... series of games, but with connectivity rules appropriate to a network of train lines. Players construct a 10 stop trip through the London tube, starting with cards representing 10 random...
Push your luck and your opponent by taking part in developing Cleveland's early streetcar lines. Players roll dice to improve their portfolios, expand their railroads, harness new trains or force dividends. Play continues until three of the four railroads have expended their cubes. The most cash wins. This game is an approachable, quick train game, similar...
Open Rails Origins - 18AL is a hybrid of several game systems, most notable 18XX, Age of Steam and Chicago Express as well as some other unique twists to create a compact yet challenging train game experience. Play begins with players participating in an auction to buy shares in one of five railroads represented in 19th century historic Alabama. Cubes are...
The object is the first player to travel all of the train routes. Players receive a salary and proceed to roll and move to spots on the board to pay a fare to receive a train route card. The game briefly touches on topics from Operation Redblock (http://www.utu.org/DEPTS/PR-DEPT/REDBLOCK.HTM) which is a labor-developed, company-adopted drug and alcohol...
Players must lead their locomotive to ten destinations. The gratings are formed of sequences of 1 or 0. The special dice contain only 1 and 0. Player rolls the dice and if they show by example 1-1-0, you may follow paths that meet the combinations 0-1-1, 1-0-1 or 1-1-0. One of the three dice additionally carries a red face and a green face, for placement...