The government of Norway has set in motion a plan to create a national railway system. It cannot do it alone. Players will invest and run the network, with the government keeping its share of the profits. As soon as the government has paid its debt on one of the 10 railway lines, the government nationalizes the line and players get a bonus but they will...
In the card game North American Railways, 3-5 players build railroads in the United States. They become directors of up to five different companies and try to acquire a majority of shares. In the end, the player with the most cash wins. North American Railways is mechanically simple but very tough to play well. Content 30 shares (six cards each in the five...
Northern Pacific is a luck-free railroad-building game that lasts about twenty minutes. This game is in the genre of Iron Road / TransAmerica and SNCF / Paris Connection. Players start the game with one large investment cube and three small investment cubes in hand. The game board shows the United States from Minnesota to Washington; game play starts in...
The first expansion for Northern Pacific is covering the Southern Pacific Railroad. The Northern Pacific expansion: Southern Pacific game uses the components found in both the original Winsome Games production of Northern Pacific and the later licensed Rio Grande Games production of Northern Pacific. It may be played by owners of either game. Provided are...
Play India Rails with the added interest of nuking cities in India and Pakistan. One of the stranger game expansions. To play this you need both Flying Buffalo’s Nuclear War and Mayfair’s India Rails. See what happens if India and Pakistan ever press the button. Components include special cards to fit into your India Rails deck and other Nuclear War cards...
The players form two teams and take turns to roll and move. Each team controls four pawns. They start at home at space 1 and have to reach the train station at space 35. On some spaces events hinder or benefit the players. The first team to get four pawns to the train station wins the game. The game was published just after WWII. It came in an envelope and...
Ohana Proa models a gift economy in the Polynesian islands. It is a game of route building, deliveries and gift giving. The challenge of the game is. How to get ahead when the primary method of gaining points is by improving other player's positions? 'Ohana Proa was developed publicly via a blog on BGDF. IntroductionThe societies of the South Pacific were...
Oklahoma Boomers: Santa Fe Railroad is a mini-expansion for Oklahoma Boomers, that adds railroad tracks to the game. The railroad tracks are placed on the board at the beginning of the game so that they connect two sides of the board. If at the end of the game, a homestead is divided by the railroad tracks into two or more sections, then the player can...
Construction began on the Prince Edward Island Railway (PEIR) in 1871 … the rest is a financial catastrophe. Criticized as the most crooked railway in the world (both physically and financially), Prince Edward Island was nearly at a full economic collapse within a year. In 1873, Prince Edward Island dumped the PEIR onto Canada and joined the Canadian...
Omaha Spur is a “sharpie-rails” variant of traditional 18xx games for 2-6 players set in the greater Omaha/Council Bluffs area. It is a city-scale game that simulates the development of railway Systems, passenger and freight routes, and industries roughly during the period 1870 to 1930. It generally follows traditional 18xx rules borrowed from 1830. There...