The gameplay for Stockers is almost identical to the GMT game Formula Motor Racing (though Stockers came out 5 years before FMR): namely, there is a line of different race cars and they change position based on which cards the players play. The only real difference is that throughout the race in Stockers players bet on which cars they think will win, vs....
I think some of the best games have a number of characteristics in common: they have simple rules, they are quick and they have a high replayability factor. The Stonehenge games are a good example of this. With this in mind, I recalled a number of these games and all of a sudden, there was the idea of creating a game of my own; a quick racing game with...
The players start with 175,- gamemoney and have to get from their starting point to the roundabout and a crossing on the other side of the board and back to their starting point, while minding the traffic rules. The first to achive this, gets a bonus of 50,-. Movement is determined by a die and the traffic lights at the center of the board. While playing...
The players start at the lower right corner of the game map and try to be the first at the train station at the upper right corner. They beginn as pedestrians, but can take the tram or a car along the way, if they pay a certain amount of game coins. Whenever a player gets on a numbered space, he has to consult the game rules and follow the instructions. In...
This auto racing game is one of several sports-themed games published by Klee and/or Spika in Sportmagazin compilations and then sold separately in Sweden. It may be from the 60s or early 70s. Although the game is basically a normal roll-and-move game with event spaces, there are a few things setting it apart. First, instead of racing from start to goal...
This mini-expansion features four great game-play additions, packed with tiles and tokens. Each mode in interchangeable, so you can add one at a time, or all three at once! Also included you’ll find 3 new vehicles! Mode #1: Rough Roads Ahead - Moving across Atlantis just got harsher! Each time the Storm moves to a new site, all adjoining white paths (not...
The wind howls, the sea beats against the dunes. The storm signal is on! The islanders rush to the beach to comb washed up wood. You leave with your pawn from your village to the beach where you will go beach combing. Whoever has first collected 10 pieces of wood, has moored his boat in the harbor and has driven the jeep back to his house, wins. Turn...
The game is quite simple and definitely family fare. Players race mules and men to the end of the track and back. However, it has some interesting features, particularly in the determination of the winner. Depending upon the number of players, in addition to the mules, there are either 1 or 2 men in the race, each of a unique color. Each player guides...
A Landmark Game based on volume 89 in the Landmark children's book series by Random House. For Ages 9 - 15 The game is a race starting from ground level to see who can be the first into orbit. The players start off with balloons and as they climb upwards various historical aircraft become available (including the Wright Flyer, Curtis Jenny, Spirit of St....
The players have to move two cars from their garage at the corners of the game board around the track and back to their garage. Movement is determined by a die. Two traffic lights are operated by the roll of a 3 or a 5. Two event spaces (breakdown and restaurant/stadion) hinder the movement of the cars. The first player to return his two cars to his garage...
A Straight Road is a car racing game set in a post-apocalyptic future. Inspired by the countless movies of that genre, you race down a long (it almost seems endless) straight, ever-changing highway, trying to kill off all your competitors, run over the most valuable pedestrians, reach the gas station first or a variety of other goals, depending on the...