Print-'n'-Play game by Greg Poehlein brings stock car racing action to your tabletop! This unique racing board game offers cool components in a slick and compact board game design that captures the fast-action feel and strategy of small-town stock car racing in an exciting new way! The game abandons the traditional oval-track-on-a-board approach in favor...
A double race game: each player has a car and a boat. They race round circuits which cross in four places, which have drawbridges. Their position can be "UP" for boats to go through or "DOWN" for cars to go over. When doubles are rolled on the dice, bridges change position, often depending on the vote of all the players. Cars and boats cannot stop. They...
User Summary StockCar Jr. is an auto-racing game. The object is to be the first player to complete 15 laps. Players qualify for racing order with a dice roll. Car movement is controlled by rolling the dice as players seek to vie for positioning in "The Groove," an area of the track which allows for the fastest possible movement. But this is more than just...
The gameplay for Stockers is almost identical to the GMT game Formula Motor Racing (though Stockers came out 5 years before FMR): namely, there is a line of different race cars and they change position based on which cards the players play. The only real difference is that throughout the race in Stockers players bet on which cars they think will win, vs....
I think some of the best games have a number of characteristics in common: they have simple rules, they are quick and they have a high replayability factor. The Stonehenge games are a good example of this. With this in mind, I recalled a number of these games and all of a sudden, there was the idea of creating a game of my own; a quick racing game with...
The players start with 175,- gamemoney and have to get from their starting point to the roundabout and a crossing on the other side of the board and back to their starting point, while minding the traffic rules. The first to achive this, gets a bonus of 50,-. Movement is determined by a die and the traffic lights at the center of the board. While playing...
The players start at the lower right corner of the game map and try to be the first at the train station at the upper right corner. They beginn as pedestrians, but can take the tram or a car along the way, if they pay a certain amount of game coins. Whenever a player gets on a numbered space, he has to consult the game rules and follow the instructions. In...
This auto racing game is one of several sports-themed games published by Klee and/or Spika in Sportmagazin compilations and then sold separately in Sweden. It may be from the 60s or early 70s. Although the game is basically a normal roll-and-move game with event spaces, there are a few things setting it apart. First, instead of racing from start to goal...
This mini-expansion features four great game-play additions, packed with tiles and tokens. Each mode in interchangeable, so you can add one at a time, or all three at once! Also included you’ll find 3 new vehicles! Mode #1: Rough Roads Ahead - Moving across Atlantis just got harsher! Each time the Storm moves to a new site, all adjoining white paths (not...