Objective: Be the first reaching space 45 - moving by turns - Simple 'Roll&Move' game; each space you land on has printed instructions you have to follow immidiately like: step forward or backwards, pay or get...; space 45 must be reached precisely; note: Game should had been published early 1900 (indicated by drawings and numbering system); publisher was...
Card game based on testing aircraft related to Neville Duke Test Pilot. The game comes with two packs of cards a regular size pack featuring 7 aircraft of the day Avro Vulcan, De Havilland Comet, Fairey Delta 2, Bristol Britannia, English Electric P.1, Gloster Javeline and Fairey Rotodyne. The second smaller pack is the Result of Test Pack which is used to...
This is a straightforward 1–100 racing game, at least as present in Love's version, which features "adapted" rules (his term, unexplained). Players roll and move as expected, picking up 1 token if they are the first to reach or pass each of the 18 holes. (It is not clear if these successful players are supposed to pause at each hole and allow others to...
The board is numbered from 1 (Start) to 100 (London) with 101 and 0 after 100. The winner is the one who lands on 100. If a player lands on 101, he must leave the game as he had been killed. If a throw takes a player to 0 or beyond, they must return to compartment 86. The Motor Tour may be taken part in by as many players as there are motors/markers. Each...
Game in the inside covers to the Boy's Own Paper Annual, 1964. The rules: Here is a brand new idea! A thrilling cycle race game to liven up the long winter evenings. Any number of players can take part, and all you need is one die (two dice will speed up the game) and a few small coloured counters. The rules common to all dice games are too familiar to...
This is a repackaging of a traditional card game, known as Boodle, Stops or (in Britain) Newmarket. It's a noisy dash around a mile and three quarters in conditions you wouldn't describe as easy. Each player is dealt a hand of form cards which they use to try and influence the outcome of the race. The trick is that not all of the cards are dealt out and...
An antique 'spin and move' style children's racetrack game where the players race to be the first newspaper boy to travel 79 spaces to reach the Large Store end space. Special spaces along the way can cause a player's pawn to advance or go backwards. The game components include the box, a spinner, and four wooden pawns. The illustrated game board is...
User Description: Player take turns rolling dice and answering trivia questions about the newspaper industry. If a question is answered correctly, players can advance the number of spaces on their roll. Each space on the board either rewards players with shares of the "Podunk Gazette," or forces them to draw "Goodie" or "Zinger" cards, which have effects...
Nexus (working title) is an abstract strategy game for two players in which you want to be the first to occupy the opponent's home blocks. The playfield is comprised of a series of three-dimensional blocks that can be re-configured to create paths. To start, the three red and three blue home blocks are placed on opposite sides of the game board with the...