Taken directly from the translated rules "Murmel Fiff" is the name of the friendly marmot, who organizes a fun apple harvest with its friends: On the marmot hill stands a strange apple tree, whose bright glowing fruits have different colors-exactly like the marmots. Each one especially loves the apples of its color and wants to add these four to the stock...
This dice-heavy racing game is set in the great white north of Alaska, where the most efficient way of crossing those vast expanses is behind a team of sled dogs. Players must carefully manager their dogs in an effort to conserve their strength for the entire race. However, the dogs' strengths may be different depending on what type of dog the player...
No brakes. No speed limits. Just husky racing at its most extreme. Gordon and Fraser Lamont say that Snow Tails was their favorite design of the past decade, so in celebration they've decided to revisit husky racing with Mush! Mush! - Snow Tails 2, a fast-playing follow up to Snow Tails that allows you to dive in for a single race or compete over a...
The famous dog sled race distilled down to a very simple board game. Be the first the reach Nome, Alaska by exact count with mandatory equipment on your sled. Movement by the roll of two six-sided dice and two decks of cards steer game play. Mush cards are used to retrieve the mandatory gear and Whoa cards are hardships and obstacles encountered by the Dog...
Join us for a musical party! This is a music-themed party card game suitable for 2-6 players which is perfect for families to play together and also great for teachers to engage students in a fun experience! There are five distinct interactive games at the party for you to enjoy. In the lively "Note Rush," see who can quickly play all their cards first by...
Pachisi for the smaller players that can't read or write yet. All players move around the same board, so they may capture each others pawns. Captured pawns are returned to their player's corner and must start their journey over. The winner is the first player to move all pawns "home". The numbers on the dice are replaced by 6 symbols: House, Animal, Tree...
A competitive car racing game for small children. In this fast playable game you roll a dice (with values 1, 2 and 3) and move the corresponding number spaces forward. Once you land on special spaces the following happens: - Flat tyre: End your turn - Traffic light: Roll the traffic light die and perform an action depending on the color: red: end your...
The safari explorers are getting ready to race through the park and see all the safari animals! But they better be quick! The sun is setting soon, and they won't be able to see any of the animals in the dark! Help them race down the path and spot all the animals before the sun sets. Players will play cards from their hand to move one of the explorers on...
From the Game's Instructions: "Ready for a high-flying hot-air balloon adventure? Pick a pony -- Sunny Daze, Pinkie Pie, Sparkleworks or Rainbow Dash. Then spin the spinner to move your pony pawn from cloud to cloud above Ponyville. Play special cards to move ahead, or to switch places with another pony. First one to 'touch down' at Celebration Castle wins...