A simple roll-and-move game in which players race each other to be the first to reach the Chamber Door. The game board has three regions, corresponding to three of the challenges faced by Harry in the movie: Flying Keys, Chess, and Potions. The game is called a "chapter game" in that it is packaged in a hard plastic case that looks like a book when it is...
This is a game in the Harry Potter and the Sorcerer's Stone Chapter Game series, in which games are contained in a portable box designed to look like a book, and the theme of the game corresponds to chapters in the book [i]Harry Potter and the Sorcerer's Stone[/i]. This is a roll-and-move race game. The goal of the game is to be the first player to...
Players compete to race around the Triwizard Maze from Base to Home. Watch out for the Spell spaces - if you land on one, you'll have to draw a Spell card, which could give you an advantage or set you back! If you plan your moves just right, you can capture your opponents and send them back to their Base! Strategize and sneak past the Triwizard Cup for a...
Each player is running their own vineyard. You are attempting to grow grapes and sell them to increase your wealth and also undertake research to improve your knowledge so that you are able to grow each grape harvest more efficiently. The game is card based and during each turn you typically play a card from your hand and then draw another card from the...
In Show Jumping, up to 4 players attempt to run their horse through a series of jumps, in the least amount of moves. Dice rolls are used to determine movement, but each player can maneuver their horse to the best possible point to attempt a jump. Jump cards can also be obtained and held, which can help a player go over a particularly hard jump. The jumps...
Each player gets 1 car. Movement is determined by a standard die (1-6) and a color die (red, blue, green). The color die indicates the direction of movement at the crossroads (red = left, blue = right, green = any). If movement starts in a city, any direction can be chosen. There are 5 different kinds of play: 1) Hasch' mich auf ter Autobahn: The players...
走るメロスたち (Hashiru Merosu Tachi) is a Japanese game based upon the short story "Hashire Meros" (Run,Melos!) by Osamu Dazai. It is a racing game, driven by trick-taking cards. The story is familiar to Japanese readers as it is a classic text on friendship, widely used in Japanese schools. A road racing trick-taking card game that runs with the use of running...
Häst-Hopp is a children's game for ages 5 and up for 2-3 players. The title translates into Horse Jump. You pick your favorite horse and compete in horse jumping. Draw tiles and build your courses side-by-side. Jump the bars with the help of the color-coded die. The fastest horse wins. Game-play is entirely driven by chance in the shape of a stack of tiles...
Hästspelet is action-packed, eventful, fun and exciting game for everyone. Hästspelet is a board game where you compete against each other to become the first to achieve three milestones. These three milestones are: building up the horse farm, win races and to collect a certain amount of money. The game can be played at three levels: local, regional or...
From the box: Full sail ahead! The importance of the sea was considerable in 19th century Brittany, form the Royal and Merchant Navies to the fishing fleets. The ports are as diverse as they are numerous, from the Orient to Ponant, Lorient, a port of the Royal India Company, Nantes with its international trade, Saint Malo the port-town of buccaneers...