Each player gets 1 car. Movement is determined by a standard die (1-6) and a color die (red, blue, green). The color die indicates the direction of movement at the crossroads (red = left, blue = right, green = any). If movement starts in a city, any direction can be chosen. There are 5 different kinds of play: 1) Hasch' mich auf ter Autobahn: The players...
走るメロスたち (Hashiru Merosu Tachi) is a Japanese game based upon the short story "Hashire Meros" (Run,Melos!) by Osamu Dazai. It is a racing game, driven by trick-taking cards. The story is familiar to Japanese readers as it is a classic text on friendship, widely used in Japanese schools. A road racing trick-taking card game that runs with the use of running...
Häst-Hopp is a children's game for ages 5 and up for 2-3 players. The title translates into Horse Jump. You pick your favorite horse and compete in horse jumping. Draw tiles and build your courses side-by-side. Jump the bars with the help of the color-coded die. The fastest horse wins. Game-play is entirely driven by chance in the shape of a stack of tiles...
Hästspelet is action-packed, eventful, fun and exciting game for everyone. Hästspelet is a board game where you compete against each other to become the first to achieve three milestones. These three milestones are: building up the horse farm, win races and to collect a certain amount of money. The game can be played at three levels: local, regional or...
From the box: Full sail ahead! The importance of the sea was considerable in 19th century Brittany, form the Royal and Merchant Navies to the fishing fleets. The ports are as diverse as they are numerous, from the Orient to Ponant, Lorient, a port of the Royal India Company, Nantes with its international trade, Saint Malo the port-town of buccaneers...
The goal of The Haunting House is to be the first to escape a haunted house that the players have entered. The haunted house is made up by randomly laying out tiles in a 6x6 square making up the floor plan and then adding entrance and exit tiles at opposing edges. Each player then gets a set of cards symbolizing different actions. Each turn consists of two...
From the publisher, Twilight Creations: It's time to hit the Breitenstein house again, since you and your friends never got around to the second floor. The goal is the same: first one to escape through the second floor exit wins the bet. Sounds easy enough. But, unfortunately, your meddling has awakened the sleeping evil... and it wants you dead! The...
These rules allow quick and fun chariot racing involving two or more chariots. Historically the Romans usually raced 4, 8 or 12 chariots. Each player controls one or more units. A unit can be a chariot OR a driver that survived a crashed chariot. During a turn each player moves their unit one at a time in the following order decided by track position: The...