Floh am Po is a vacation-themed kids’ roll-and-move game of fleas clinging tightly to the fur of big wooden dogs (thanks to Velcro). Each player has their own dog that they want to be the very first to reach the destination. The more fleas a dog is carrying the faster it will run. If it's your turn, you roll colored dice hoping that fleas will jump off the...
From the back of the box: Floor It! is very easy to play. Players choose the number of laps to race and then move around the track by choosing one of three card types - Floor It!, Cruise, or Take It Easy. The game is a trade-off between speed and safety. Each player must decide how they will drive in order to safely navigate the course. It is safest when...
Players race their rafts along a variable game board. First one to reach the river mouth wins. Players advance their rafts by matching the symbol on their die to the next one on the river tiles. On a player's turn, he may roll his own die or someone else's. He then advances his own raft down the river. Anchors (don't move) and suns (wild) add more chaos to...
Flotte Flitzer is a racing card game. Each player places two racing cars on the board and then tries to move these cars over the finish line with their cards. A player can play speed-cards, breakdown-cards, or barricade-cards and use them to navigate their own cars or to hinder their opponents. A reworked version of Knizia's Formula Motor Racing with a...
There are 18 crabs on the beach trying to reach the other side of the board (made by a sort of leather). Your 9 crabs must be faster than the opponent's crabs. A crab cam move a space or jump over one or two adjacent crabs. Ending in a column with either one or three opposing crabs entitles you to an extra move.+ This is the game Sniggle from Sly, but only...
Each player has a wooden sheep that must jump four hurdles first to win the game. The hurdles are dice-sticks. The first player rolls the first stick. Whichever result is on top is the result the player has to fulfill by rolling five dice, setting aside dice and re-rolling up to two times. If successful, the player places his/her sheep in front of the next...
Flurry! The Ultimate Game of Race and Chase Race to get all five of your markers around the board into the home spaces before your opponent does. Instead of rolling dice, you draw from a deck of 162 cards. You choose which card to play from your hand and move your pieces the number indicated on the card. You can knock your opponent back to start, trade...