These expansions were offered as part of the Silver Level pledge for Alhambra: Designers' Expansions Box The Alhambra's iconic buildings get extensions to make them even more valuable for players. With the Extensions expansion, a new board and a new action players can take on their turn are introduced. The board is separated into 4 areas each housing 3...
These expansions were offered as part of the Gold Level pledge for Alhambra: Designers' Expansions Box The Handymen by Stefan Feld: Each player gets a number of helpers in their color at the start of the game. Every time a player chooses to take money as their action, they may also roll 3 six sided dice. With these dice the player forms a result by adding...
In this brand new expansion by Dirk Henn players are given more choices to build the building they most desire through the construction sites. At the start of the game 8 construction site tiles are mixed in with the rest of the buildings. They only show a number and the construction symbol. If one of these tiles shows up at the building market, players can...
Every building in the Alhambra needs staff to maintain its beauty. These people are (depending on the building) the gardener, concubine, noble, housekeeper, archer, and stableman. The more staff you have at the end of the game, the more additional victory points you earn. At the start of the game each player gets a "Chief of the palace" to place at the...
These are the 3 fan made modules that Queen Games added to the Alhambra: Designers' Expansions Box The Personal Building Markets by Louis-David Péloquin: When a tile is purchased and placed in a player's reserve (ie not into their Alhambra), a currency color is assigned to that piece. As long as it is in the reserve, any other player may purchase that tile...
The Towers in the game are replaced with new ones, each having a special ability: Blueprint - The player rolls a die and draws that many building tiles, choosing one to keep. The others are returned to the draw tower in the order the player chooses. The building tile the player kept can be placed on the building market at the start of any player's turns...
The Craftsman came from the far away—Carcasonne to Andalusia—to help build the Alhambra. At the start of the game each player will receive one traveling craftsman which can be used for their ability on a future turn. Once used, the craftsman travels to the next player in clockwise position who then can use him. The craftsman have various abilities that can...
Note: If purchased separately though, it will not include the Dice needed for the market, just the main board and the buildings in both a normal and large size. Playing with the New Market board in the base game of Alhambra requires the 12 dice from the Roll & Write At the beginning of the game, the New Market is set up alongside the original market and...
Originally available as part of the Alhambra Designers' Edition Kickstarter. This expansion contains 14 expansion modules by 9 famous designers, plus 3 fan expansion modules. The expansions are: Dirk Henn: New Building Grounds Dirk Henn: Major Construction Projects Emanuele Ornella: Palace Staff Emanuele Ornella: Orchards Klaus-Jürgen Wrede: Travelling...
Der Palast von Alhambra: Die Falkner, the sixth extension for the Alhambra, mirrors earlier boxed expansions for the game by including four separate expansion modules, each of which can be used individually or combined with any mix of modules from this or other expansions. The four modules included in this expansion are: The Falconers: Land falcon tiles on...
Alien City is a game that is set in the far future and concerns the building of a city on a newly colonized world. Society in this distant time is divided into four powerful guilds. These are the Energy Guild (symbolized by a red sun), the Synthesis Guild (symbolized by a blue fountain), the Control Guild (the most powerful guild of all, symbolized by a...