A legion of outlaws from south of the border, lead by a ruthless crime lord, this small army of marauders terrorize the countryside fringe towns, controlling the villagers with fear and chaos. Renowned across the state, they are no strangers to the bounties on their heads and those who aim to collect them, but being one of the most infamous gangs in...
When those deputized to enforce justice only sought to twist and corrupt it to their own ends, this Man of Metal and his bushranging renegades took the law into their own hands. But when everyone has their own ideas of order, the compass tends to tailspin into chaos, and that’s precisely what transpired at the Bloodbath of Brunswany, where the unstoppable...
Deep in the swamps of Pascagoula County sits a small barrel town of moonshiners founded by the Jenkins family. After the Governor’s violent crackdown of the industry left most of the family dead, the last surviving patriarch has gathered his kin and – with nothing left to lose - takes the fight straight city hall. But this will be no peaceful protest. The...
Chief Sitting Bear leads the Mkwa Tribe posse, a powerful force rooted in tradition and resilience. When his son, Elsu, and his friends mysteriously vanish, Sitting Bear sets aside his hard-fought peace to take up arms and search for them, driven by a father’s love and duty. Alongside him is Muraco, the tribe’s wise and mystical medicine man, and Akando, a...
It's almost noon, and it's only a matter of time before something goes down at the old showdown saloon. Use the lineup of saloon ne'er-do-wells to form connections, post bounties, and win the showdown at noon. The player with the most points after the dust settles wins! Play cards into the lineup of the saloon representing various gunfighters, townsfolk...
The outlaws are hankering for one more job before riding off into the sunset. Will they be able to steal enough for retirement, or will the law put them behind bars? In High Noon Heist, players take on the roles of outlaws trying to rob a wild west town, and the law trying to stop them. Each turn players select a unique character to commit to the heist...
High Noon: Plastic Men, Steel Resolve is intended to be a simple and straight forward ruleset for playing dexterity based wargames set in the Wild West. Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic. In addition, the game requires no templates, rulers or special materials to...
Game description from the publisher: On a windin' desert road in the middle of nowhere lies a town with no name. In this town you'll find a place where no slight goes unanswered and no fight stays private, the roughest, toughest waterin' hole in the Old West – the High Noon Saloon. If you're lookin' for a fight, you've come to the right place. In the...
The Dynamite Promo is an additional card that can be added to the Saloon Deck. It is a special weapon that allows a player to make an attack with dynamite, choosing a cover rather than a player. Dynamite deals damage to every player in that cover and each player in reach of that cover. Affected players may block with either gun or melee blocks. Dynamite...
Tension fills the air... It is high noon and all the town folk have prepared themselves to face off in the center of town. Who will be faster? Who will win? It is time for the High Noon Showdown! In High Noon Showdown, you will be acting, and reacting, in a rapid race to build up an attack (or to defend yourself) over multiple rounds. You and every other...