Things have gone from bad to worse in Slaughter Gulch. Our once quiet little town has already been overrun once. Since they discovered the ghost rock there has been a constant struggle for control of the town. Unfortunately, it seems the mining has also attracted something else...Something EVIL! Deadlands: Invasion of Slaughter Gulch adds new elements to...
From the Back of the Book: Hell hath no fury like a woman scorned. And this woman was spurned by the devil himself! This book offers expanded rules for one-on-one duels, experience and veteran troops rogues and downtime between campaigns. A Fist Full O' Ghost Rock also features three full campaigns for Deadlands: The Great Rail Wars: A Fist Full O' Ghost...
This book compiles new rules from the other Great Rail Wars expansions and adds new rules for experience, duelling, gadgets and conversions from Deadlands RPG to the miniatures game. From Chapter One: Open Volleys Introduction: In Cry Havoc! we're going to bring you up to date with all the rules changes since The Great Rail Wars began. Nobody wants to...
From publisher blurb: A strange disk has been spotted flying around Fort 51. Some say it's a secret Confederate airship, others claim it's a "Spaceship" full of little green men! Whatever the truth, all the Rail Barons want to get their hands on it! Will your crew be the first to discover its secrets? Or will they find your bones in some hushed-up crash...
In a godforsaken town in the wild west a new saloon has opened. Citizents are scrambling for the admission in hopes of free booze. With wise and smart decisions you need to help them to achieve their goals and at the same time impede on other players as much as you can. Each citizen has unique capabilities supporting their admission but your decisions and...
There is a place in a godforsaken corner in the wild west called Deadlock City. From time to time 2-5 players gather in this city to decide who the most capable bounty hunter is. Who will find out first who is who? Or will the stronger win in the end? This is a game of observation, deduction, deception and luck, for which only 20 cards are needed, so it...
Deadwood Studios USA casts players as struggling actors on a cheesy Western backlot. Your “actor” is a six‑sided die whose exposed pip value shows your current status in Hollywood’s pecking order. Each day you roam the studio’s sound stages, snapping up bit parts like “Crying Woman” or “Man Falling Off Roof.” When you land a role you may act (roll a die to...
You're filming a Western movie and trying to make the perfect scene. Collect the right shots with no excess to make your film - any shots that don't fit will earn you penalty points. The deck has four colors, and each color has the numbers 1 to 4, with five copies of each card. A final movie has just one scene (color) for each of 1, 2, 3, and 4. A hand...
The Powder River campaign of 1865 had only one purpose: to search and then destroy Indians, wherever found. There were three columns of troops descending from different forts upon the Tongue and Powder Rivers in Wyoming and Montana. In charge of it all was Brig. Gener-al Connor, whose column of left Ft. Laramie and arrived at the Tongue to build a new...
From the designer: "In 1835 men from all over the world came together to a little mission located in the Mexican province of Texas. It was called the Alamo and the deeds that occurred there in early March helped to shape the destiny of the United States of America. But the Alamo was only the most famous of the battles that occurred during the Texas War of...