You are the owner of an airline company flying all over the world. You carry the world's passengers, flying from airport to airport with the airplanes of your own company. You can get many landing rights at the airports at the ECONOMY CLASS. Though the action is slower, you can get higher points in the FIRST CLASS. It is a chance to show your skill to...
Game found in the New Book of Games, circa 1950. Two, three or four players can take part. If only two or three are playing, they will select their startin points as they like from the four provided and noted in the left hand bottom corner of the board; if four are playing, all four will be used. Each player plays from his starting point in the direction...
Airline the Card Game is the new pocket sized Route matching game. Assume the role of a CEO trying to grow a fledgling Airline into a mammoth, business juggernaut. Aggressively expand your Airline's Routes to "Control the skies!" The first player to expand to 5 cities wins! Player Choices - Airline the Card Game offers a plethora of choices. Deciding...
Airpoly is not a Monopoly variation as the name could suggest, although some elements resemble it. It is played on a round course showing 31 airports and 15 other spaces. Airports can be purchased and landing fees can be collected there. The players travel around the course with one of 3 airplane types (DC-9, Airbus or Jumbo Jet) carrying 1-3 freights...
Contents: 4 plastic aeroplanes, one die and a board. The instructions are on the back of the box. A simple roll and move game. Each player starts in a different corner of the board and will advance their pawn along one of four tracks (coloured Red, Green, Yellow or Blue. No two players must use the same track. Then you roll and move, obeying instructions...
Ever wondered what it's like to manage flight connections, gate assignments, and passenger flow under pressure? Airport Madness Manager brings airport operations to life in a fast-paced board game where you: Assign gates to minimize passenger walking distances Manage passenger stress (literally measured by dice rolls!) Keep flights on schedule by...
You are the manager of the airport terminal services department. You have to arrange maintenance of the aircraft for the departure. The goal of the game is to send as many passenger flights as possible. Each player rolls a dice. The number on the cube is the number of workers that can be brought in to service the aircraft. To send a flight, it is necessary...
“Players control fanciful Victorian Airships used to complete various Missions around the Globe. Background: The year is 1850 and Airships rule the Skies! Victory: The first player to accumulate 20 Victory Points is the winner.” Victory Points are lost or gained based on how successfully Missions are completed. Each player controls an Airship which has six...
Airships: North Pole Quest will take you back to 1924, in the golden years of airships, when nations started aiming for the Arctic, the last inviolate frontier, and for its symbol: the North Pole. Being the "first" was not only a matter of prestige, but also of great opportunities: strategic explorations, lands to be annexed, trade routes to be opened....