Naval Warfare in the Age of the Dreadnought. These rules are designed for naval wargames in the era from the introduction of the turreted battleship until air power took over from surface action as the dominate factor in naval war - this includes the Russo-Japanese War of 1905, WWI and the early part of WWII. These rules are primarily designed for games...
Dreadnoughts At Dawn is an innovative fast play set of rules for fighting large WWI naval battles utilizing 1:3000th or 1:2400 scale models Whilst all ships from destroyers to super dreadnoughts are represented the emphasis is on capital ships, escorts are covered in a simplified way. These rules originated as a project to see if I could produce a WWI...
Dreadnoughts At Dawn: Other Powers is an expansion to the Dreadnoughts at Dawn rules. It cannot be played without the full rules as it is basically just a ship data record pack upgrade. There are no rules changes included in this expansion. It includes new ship classes for the following countries, covering the vast majority of warships available to these...
Dreadnoughts At Dawn is aimed at WW1 and the immediately preceding years of the early 20th century. This expansion is a “What if” expansion that covers what if the war had not ended in 1928 OR what if the Washington Treaty had never happened. All combatants were planning and in some cases had started building the next generation of warships, especially...
Dreadnoughts & Battlecruisers is a tactical level game of naval combat during World War I. With this game, you will be able to recreate most any actual or hypothetical major naval engagement that occurred or could have occurred during the Great War. D&B was designed by Gary Graber, the designer of both Jellicoe vs Scheer and Escape of the Goeben that...
A merchant ship carrying thousands of small plastic duckies has shipwreck in the middle of the ocean. Duckies have fallen into the water and have swept away by the current to Lofoten islands (Norway). Duckies are cute and funny, but they endanger the ecosystem of the islands. Fishermen, seeing them go to sea to fish with their nets. But it will not be easy...
Your boat, your command - The choices you make will decide the fate of your crew! The North Atlantic in WWII. German U-boats are feverishly searching for Allied convoys. Far from the home ports, a merciless struggle for supplies for Great Britain and the Soviet Union breaks out. The first to lose their nerve here will disappear without a trace into the...
"Civil War era tactical combat simulation. Players each control one or more Ironclads. The rules are for the basic scenario, in which one player controls the Confederate Merrimac, and one player controls the Union Monitor. Use a hex map. Indicate which spaces are land and which are water. Indicate whether water spaces are shallow or deep. Six, eight, and...
Duel of Iron details the battle of Hampton Roads fought on March 8th and 9th, 1862. Union General George B. McClellan’s steady advance up the James Peninsula threatened the Confederate capital of Richmond, and a Union victory here had the potential of ending the war. A massive fleet of powerful Union warships anchored the northern army’s flank and...
The two players play Surcouf, the Corsair, or Blackbeard, the Pirate. The two crews face each other with cannon shots symbolized by the rolls of the dice. The object of the game is to decimate the crew of the opposing ship and then to sink it. Dice roll combinations will hit either the opposing crew or the opposing ship. A new feature is the box serves as...