Game description from the publisher: For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid, the Dreadfleet disappears into its lair as quickly and silently as it appeared, far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the Heldenhammer has vowed to hunt down and...
Dreadnought: Surface Combat in the Battleship Era, 1906-45, is a two-player simulation of surface naval warfare in the period 1906 to 1944 with the primary emphasis on the role of the all big-gun battleship (Dreadnought) in fleet actions. Historical and non-historical battles and naval campaigns are presented. Essential elements of surface naval warfare...
SGB-18 Dreadnaught (1986) (JPY 3800) Subtitled “Return to the Dreadnoughts Age!” Two half-sized maps of all-blue, large hex water terrain. Two countersheets (308) with Panzerblitz-sized counters. Two identical single-sided PAC with 8 small charts each. A rulebook (28 pgs) with 8 scenarios ranging from 1917 to 1924 (with a SF one in 3325 (not kidding!). The...
NWS: Dreadnought Rising! (1906-1929) is a Windows based computer combat system merged with a set of naval rules for miniatures or board game hex based tactical naval combat covering from 1906-1929. Features: 50 page rules manual including a set of reference charts in PDF on CD-ROM. Rapid fire and efficient combat system that will allow for large battles to...
Naval Warfare in the Age of the Dreadnought. These rules are designed for naval wargames in the era from the introduction of the turreted battleship until air power took over from surface action as the dominate factor in naval war - this includes the Russo-Japanese War of 1905, WWI and the early part of WWII. These rules are primarily designed for games...
Dreadnoughts At Dawn is an innovative fast play set of rules for fighting large WWI naval battles utilizing 1:3000th or 1:2400 scale models Whilst all ships from destroyers to super dreadnoughts are represented the emphasis is on capital ships, escorts are covered in a simplified way. These rules originated as a project to see if I could produce a WWI...