Two free scenarios for Blood Sweat & Iron simple ACW Ironclad river combat rules. The first is The Convoy Must Get Through and the second is Run Rabbit Run both are nice and simple and a lot of fun. Playing as either the attacker or the defender will have its own set of challenges. Although these scenarios have been written especially for Blood Sweat &...
Bloody Broadsides – is a fast paced Napoleonic Naval game which allows you to Captain one or more massive ships of the line from the Age of Sail. Most games can be played in 3 hours. This game is intended to play with miniature ships on a large hex mat. These rules were written specifically for Portsmouth Miniatures and Games 1:900 scale ships but may be...
Bloody Close Quarters Miniatures Rules for Fighting the Last Desperate Moments of a Naval Battle in the Golden Age of Piracy. Both fleets are in ruins. Your ship is the only one left seaworthy on your side, though its sails are in tatters and its hull is badly damaged. The enemy is down to one ship as well - in the same precarious condition as yours. As...
Set sail for Mayhem on the High Seas. As a pirate boarding an enemy ship, you are your fellow pirates are competing for booty. This fast paced action game, is actually two games in one. First is Scrimage, which 2 to 6 people compete to slay all of the enemy sailors and loot the ship. The other is Pirate Lord, when 2-6 people work to compete a scenario...
Airships voyage far and wide to gather the finest flowers, building bouquets to impress both commoners and nobles at the grand festival -- but only one can be crowned official florist to the Five Royal Families. Bloomhunter is a game about exploring and building, featuring a novel tile-laying mechanic. Discover new islands, chart their terrain, make local...
“18th Century Naval Combat. Abstract skirmish level Ship combat. Each figure represents a single Ship (unit). Victory: You win if you Sink the opposing Flagship.” The game is played on an 8x8 grid or chessboard. Miniatures or counters are used to represent the ships. Each player starts with an identical assortment of ships: one Flagship, two Ships of the...
Not just another pirate game, "Blue Coats - Black Flags" is a historical deck-building board game that has 4 unique factions (2 more added in the upcoming "Yankees and Frogs" expansion). The British faction is based on the historically proud navy of the British empire. Its crews and fighting prowess is unmatched in the game. When the British tasked its...
In the early 20th-century, rival steamship lines fiercely competed for speed, luxury, and profit. The legendary Blue Riband award was the greatest prize of all, won by the passenger ship with the fastest westbound transatlantic crossing. In this game, you’ll design and operate your own classic transatlantic liner, with one player as Lusitania and the other...
Two fleets clash in a fast paced and exciting game of naval and air combat for two players - or up to four players if two sets of the game are used, Each player tries to find his opponent's ships, hidden within sea cards - and sink them before his opponent do the same. The game is played with two sets of 'sea' cards arrayed in 5 stacks of 7 cards each - a...
Rules for all aspects of naval warfare from 1910 to 1945. These rule are designed to provide an historical and quick playing game on a 4' by 8' or smaller table. While designed for 1:2400 scale models, any scale can be used. The distance scale is 1' equals = 3 mile. Distances are given in inches. If space is a problem, centimeters. Ships for all major...
June 15th 1983: NATO fights the fight it was created for and the fate of the Free World hangs in the balance! Will the Blue Water Navy deliver the convoys desperately needed in Europe or will the Red Banner Northern Fleet smash them at sea, allowing the Red army to steamroller Western Europe? Blue Water Navy covers the war at sea, air, close-ashore and...