Eighty-page follow-on scenario booklet for Warfare in the Age of Reason (required for use). Contents: Brunswick's War - A two or more player campaign game of the struggle for western Germany in 1759. Warfare at Sea in the Age of Reason - complete rules for the Age of Sail, It can be used to fight historical naval battles of with The Sport of Kings (the...
A series of books that provide wargame rules and colour photocopiable figures or models for miniatures battles. Each book tackles a specific time period of history. This book covers the Spanish Armada that sailed to attack Britain in the Sixteenth Century. Simple rules are provided written by Andy Callan, noted designer. The rules can be used with other...
From the designer: "Although set in the fantasy world of Talomir, Warring Fleets works equally well with historical fleets. Whether commanding Carthagians or Kurinthians, players command opposing fleets in lively fast play combat. Suitable for solo-play, Warring Fleets can used to supplement both Warrior Kings and Warrior Heroes as well as any other rule...
They fly the Stygustanni flag my Lord. A Stygustanni Fleet so far west? That’s a question best answered later as you see them bearing down on your ships. Fantasy Naval Warfare on the High Seas of Adventure! Send the signals – fire on my command, you say to the drummer. He jumps to it and drums out the cadence. Ready the guns, the Captain says as his Crew...
Sub-titled: "Present Day Tactical Naval Combat". Beginning with an excellent introduction about the evolution of 'Ships' from the "Post WW-2" era up until the 'present'-(circa 1979), and with some possible 'future' contingents. This is a set of RULES for use in conjunction with "Modern Naval Miniatures"(or 'counters') up to a scale of '1/1200th'-although...
Subtitled: Present Day Naval-Air and Anti-Submarine Warfare. Labeled as "The supplement to Warship Commander", this 62 page rulebook states that this volume is actually part 2 of the complete rules, covering all aspects of naval-air and anti-submarine warfare. It also includes updates to the Warship Commander rules and optional rules for a three player...
"Battleships inflicted heavy losses to the enemy today. Destroyers have been hunting for submarines hidden in the depths for a week. Their torpedoes can not reach you. Minesweepers are already clearing the planted mines. Will your tactics work and wil rocket ships bombard the enemy shore? Or will your opponent anticipate this and will hell break loose at...
Wally Walrus' island is a bright treasure, and only the shining light in the lighthouse keeps the water rats away from its shores. Wait, what's this? The light has gone out?! Now the rats have set sail for the island in their boat – they're not stupid water rats, mind you – and it's up to you and your fellow builders to ward them off. To do this, players...
Ahoy sailors, set your sails and set out to sea in Stockholm's archipelago. Navigate through the maze of islands and collect fish and seaweed. Use the wind and currents skillfully to reach the goods. You start in the middle of a 5x5 grid of island cards in Stockholm. Each turn, you have 2 actions available. You can rotate the island cards or change the...
Waters Edge is facing a pirate mutiny... add this expansion pack to your base game and prepare yourself for lots of pirate malarkay! Captain S. McGull is on top form alongside fishy plunder, ghost fish, desert islands and canon fire. Will you survive a week in Waters Edge? This expansion contains 36 cards and a manual presented in a tuck box. —description...
Embrace the coastal fishing theme of Waters Edge by introducing a collection of even more fish-related fun to your game... but watch out for those pesky critics keeping an eye on your restaurants. This expansion contains 36 cards and a manual presented in a tuck box. A fun expansion pack to enhance and compliment the gameplay of Waters Edge - can be played...
Are you ready for a wild week in Waters Edge? How will your town survive? This pack will throw all sorts of natural disasters your way so batten down the hatches as you contend with tsunamis, mutant fish, stowaway penguins and more! Waters Edge is about to be hit by the toughest game play yet! This expansion contains 36 cards and a manual presented in a...