War in the Pacific – The Campaign Against Imperial Japan, 1941-45 is a multi-level simulation of the Pacific Theater of Operations during World War Two. The game enables players to recreate the entire course of the war, from the opening Japanese attack on December 7, 1941 to the climactic Allied assaults in the closing days of 1945. This Monster sized game...
This extension kit is just that, a kit to extend War in the Pacific (Second Edition) into late 1945 and 1946 making it possible to explore the possibilities of the war continuing without atomic intervention. The kit includes a new counter sheet for planes, ships, and other units scheduled to appear after August 1945. It also includes an additional set of...
The War of Jenkins’ Ear simulates the last major conflict in the Caribbean between England and Spain from about 1739 to 1748 (though it was largely eclipsed in Europe by the War of Austrian Succession at the time.) The actual underlying cause of the war was trading rights in the lucrative West Indies. After centuries of intermittent and reoccurring war...
The Allied player attempts to convoy his Destroyer escorted Ammunition and Cargo ships across the Atlantic from New York City to Plymouth, England. The German players attempts to sink as many enemy ships as possible with his U-boats. The game contains a square-grid mounted map board of the North Atlantic, a 4-page rules booklet, a 4-page historical...
War of the Pacific, Chile vs. Perú and Bolivia, 1879-1883 is a two-player, low-complexity board-wargame of one of the most decisive wars waged in South America during the 19th Century. This game simulates the conventional aspects of the war, from the outbreak to January of 1881 when the Chileans captured the Peruvian capital of Lima, and the guerilla war...
War on the High Seas is set in the year of 1750 around the time that world trade was plagued by piracy, dangerous ocean voyages and fierce wars. Can you a small time merchant battle the stormy oceans and avoid the scourge of piracy to rise up with a fleet of merchant ships and enough wealth to become the leading merchant the world has ever known. Or will...
The game is set in a time that world trade is plagued by piracy, dangerous ocean voyages and fierce wars. Can you a small time merchant battle the stormy oceans and avoid the scourge of piracy trading goods for profit and becoming a Master Merchant, or will you build a superior fleet of ships and become to become a recognised Admiral of the Seas or perhaps...
The global politics of the late 1920’s and early 1930’s were in a constant state of flux. The alliances of the world’s major nations seemed to change every moment. The American Armed Forces needed to devise plans for any number of possible sudden conflicts. Scenarios were written based on current equipment, technology, and strategy. The Washington treaty...
20 chipboard tokens with 2 new rule systems: DIVED SUBMARINES The Dived Submarine side is used to mark Submarines that escaped combat by diving after they are returned to the World Map. These escaped dived subs can then avoid pinning and immediately move to an adjacent sea region. CONVOY CASUALTIES The Convoy Casualty side is used to mark sunk convoy ships...
This game is about naval battles during the epic age of sails. Our philosophy is to concentrate on the vessel all the useful informations for a faster game, such as sails, the hull, crewmen, cannons, leading officer and so on. We emphasize on the components quality, with full-color rules including illustrated and commented game phases, an abundance of...
The War: The Pacific, 1941-1945 (“TWP”) simulates the military, naval, economic, diplomatic and political aspects of World War II in the Asia and the Pacific theatres. It may be played on its own or may be combined with The War: Europe 1939-1945 (“TWE”) to recreate the entire Second World War. In conjunction with The War’s Expansion Kit, gamers can now...
Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason...