(from the rulebook explanation) Wherry is a game of Watermanship on the Shakespearean Thames. In the merry but sometimes threatening ambiance of 16th century Elizabethan London, players of this game will re-enact the working lifestyle of a Thames Waterman (Wherryman). They will pick up passengers in their Wherries, from the various Landing Stairs situated...
(from the rules:) White Ensign/Rising Sun (WERS) covers the Japanese raid on Ceylon under Vice-Admiral Nagumo into the Indean Ocean in April 1942. This raid sank and destroyed shipping in the Bay (including the British carrier Hermes) and destroyed targets in and around Ceylon. It is based on Norway 1940: The Kriegsmarine Strikes. Components: 2 22x34" game...
This is the fourth volume in this series and it takes us to the 16th century and the decisive amphibious campaigns fought by the Ottoman and Habsburg empires in the Central and Eastern Mediterranean. The game begins in 1565 and runs until 1574. It is an operational-scale game played on a zonal map. It is designed for two players: one controls the Ottoman...
The White Squadron is a set-building card game similar to the children's game "Fish" or "Go Fish." The 52 cards in the deck depict warships of the U.S. Navy around the turn of the century. It was evidently printed in many editions because at least one copy seems to date from about 1919 based on the ships depicted, even though the original copyright date is...
From the publisher's Web site: Developed for Both Power and Sailboaters... "Who's The Skipper" is mobile fun for boaters of all ages ... unique game design combines luck, strategy and boating knowledge enabling novice to compete with even the most experienced avid seaman. A Boater's Game... built on 500 basic to in-depth "Nauti-Bender" questions, designed...
Each player attempts to move their own Vikings from their island to their own Viking Longboat, moored off of an opponents island. To reach it, the Vikings must climb across a ship rigging. Neptune is watching, growing angry. When a Viking arrives at their boat, Neptune sends a whirlwind that causes the ship rigging to "twist in the wind" {a portion of the...
A children's trick-taking card game of racing pirate ships around a series of islands to reach the treasure. The card play is straightforward with four suits, called trump, and following lead suit. The number of tricks won determines how many spaces a ship moves, but certain spaces move your ship forward or backward, limit your movement, or force you to...
How to carry the wolf, goat and cabbage to the island? It's not that simple, because the wolf has a taste for goat and goat will gladly eat cabbage! The only hope is to get a dog on board to keep thing in order. Players will have to demonstrate their cunning and a good memory to transport their animals and cabbage to the island. Each player receives the...
The game "board" is made of plastic, with a riverbed twisting amongst several islands. To set up, fill the riverbed with water, place a sailboat on one end, and give each player their tikis, a straw, and a random card which shows either 6 or 8 gems. Place all gems in the bag and draw a random group of 6. The tikis have symbols on their bottoms meaning...
Two players command ingenious fleets, bold captains, & fantastic monsters in an attempt to outmaneuver their opponent and destroy their flagship! Winds of Fortune is an epic adventure of naval strategy for 2 players! Games generally last between 45-60 minutes. Players each take control of powerful fleets of awesome ships and vicious monsters in an attempt...
Dubbed "A Tactical Sailing Game", Windshifts uses a novel game system combined with unusual components to recreate international yacht racing. The board is randomly created as the race develops using 19 plastic map cards that lock together. The race is in three segments; a windward leg, a downwind leg, and then another windward leg to the finish line. As...