Published as an article in issue #307 of Slingshot magazine, this is a fast-play set of miniatures rules for Roman and Hellenistic naval warfare. Ships have numerical ratings for Crew (representing both numbers and skill), Hull (representing both size and quality), and Speed, plus yes/no options for whether they're capable of particularly tight turns...
This is a set of miniatures rules for combat involving river boats in the American Civil War, primarily on the lower Mississippi. The Union invaded the South along this route, and the Confederacy tried very hard to stop them. Rules are given for various types of ships (Ironclads and otherwise), forts, field artillery, boarding by infantry, ramming, etc. To...
Ad Mare Bellum is a quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with...
A Wall of Wood Alone “Now your statues are standing and pouring sweat. They shiver with dread. The black blood drips from the highest rooftops. They have seen the necessity of evil. A wall of wood alone shall be uncaptured, await not in quiet the coming of the horses, the marching feet, the armed host upon the land. Slip away. Turn your back. You will meet...
ADAMASTOR is a Whimsical Competitive Boardgame of horrible sea monsters that live in the depths of the sea, where the Atlantic meets the Indian Ocean, fighting amongst each other to be the one that gets to skink the very unfortunate ships that atempt to cross the Cape of Torments. --- The game of ADAMASTOR is played with 2 to 4 players. Each game lasts 5...
To start, the players place two of their galleons in their main harbours and one in each of their smaller ports on the opposite side of the board. The admiral sails in one of the ships in the main harbour. The object of the game is to sink the enemy ship carrying the hostile admiral. One very interesting feature is that the ships in the smaller havens...
Strategy and tactics, perfect navigation under water, at sea and in the air combined with different ways of assault are the essentials of the modern naval game ADMIRAL. Two admirals struggle to rule the waves, they engage vessels and aircraft in battle, they occupy islands and install bases. The task is to defeat the enemy on the ocean. Admiralty’s orders...
Admiral is an abstract, hex-based strategy game with a rock-paper-scissors mechanism. The theme hinges around a French/British conflict about the South African colonies shortly before World War I. In reality the conflict was averted by the French need of British support against German aggression, but in Admiral it blooms out with a major naval engagement...
The object of the game is to be the first player to attain the Admiral rank. You start the game as a Midshipman (Naval Cadet) and get promoted to the next higher rank when you achieve the required points at the "Promotion Board". Use a combination of "Naval Academy" cards and dice roll to help you meet the necessary points. Other players can attempt to...
'Admiral' is a Board Gaming System that provides players an opportunity to act as commander of the sailing ships fleet at the Epoch of the Sail (XVI-XVIII centuries). At their disposal – all the fighting techniques of sailing ships: - 100-gun First Rate Ships, - fast and furious frigates, - firepower of galleons - maneuverability of brigs. Use also...
New playing element is introduced in the game. It will enrich naval battles and increase unexpectedness. A Captain card is attached to the player's selected ship giving them special abilities pending on which captain card was played. Contents: 4 Captain's Cards Note: Originally created for Treasures of the Old Pirate (a lighter version of the game Admiral...